PCSX2 Crashes under Ubuntu 8.10
#21
(12-13-2008, 11:06 AM)arjent Wrote: Yep, with that plugin, it's working great. One minor change and it's "out of the box" ready, thanks to Arcum's premade.

Your using Ubuntu also I assume?
I'm going to try and create a .deb for it,
I would love to have another Ubuntu / PCSX2 user to help me test.
AIM me: chris062689
MSN me: [email protected]

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You said the Linux GUI was going to get a clean up right? I don't really see anything wrong with it, aside from a few menu's not showing up. (Memcard, Patches)
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#22
The Memcard, Patches, the Patch Browser, and the Patch Finder don't show up because no one ever wrote Linux code for them. The "Enter Debugger" option is unusable, and pretty much segfaults if you touch anything. ZeroSPU2's configuration dialog is entirely missing[1].

Some of the open dialog boxes are depreciated, and due to be removed in Gtk 3.0, as were some other widgets I already replaced. The way the gui is generated is by C code generation in Glade 2, which was taken out in later versions, and is not recommended.

Not to mention the issue of it segfaulting when no plugins of a particular type are available. (Which I fixed in svn earlier today, btw. It now just complains and exits.)

So, yeah, I'm planning on ripping it apart and doing some major reworking at some point. In the meantime, I've been trying to work the kinks out of the existing code, both so I understand it well, and so I've got a good basis for reworking it.

Oh, and I suspect that you don't have /usr/lib/libGLEW.so.1.4.0 on your system, Chris. My copy of ZeroGS must be depending on that particular version of the library...

[1] Which is why enabling timestretching is a matter of going in the inis directory, opening zerospu2.ini with a text editor, and making options = 3. If ZeroSPU2 was in the playground project, I probably would have done something about that by now.
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#23
Ok, I'm offically on Ubuntu 8.10 64-bit, and am still having problems.
Code:
chris@chris-desktop:~/pcsx2_pg$ ./pcsx2

plugins/libZeroGSoglr.so.0.96.2: wrong ELF class: ELFCLASS32
plugins/libZeroGSoglr.so.0.96.2: wrong ELF class: ELFCLASS32
* Downloaded the 64bit binaries from the sticky, didn't use any of the "new" plugins posted here, they gave me the same error.
Video Plugin doesn't show up, segfaults.

EDIT: That's odd, I restarted the program and it magically fixed itself, heh.
Got my video plugin showing, grabbing my BIOS from the backup hd, I'll post a screenshot. ^_^
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#24
It segfaults again once I try to play a game...

Code:
chris@chris-desktop:~/pcsx2_pg$ ./pcsx2

    F1 - save state
    (Shift +) F2 - cycle states
    F3 - load state
PCSX2 v0.9.5 save ver: 7a300010
EE pc offset: 0x2a8, PSX pc offset: 0x208
x86Init:
    CPU vender name =  GenuineIntel
    FamilyID    =  6
    x86Family =  Intel(R) Core(TM)2 Duo CPU     E7200  @ 2.53GHz
    CPU speed =  3.708 Ghz
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff
    x86EFlags =  20100800
Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
Bios Version 1.60



**************
rom2 NOT FOUND
**************





**************
erom NOT FOUND
**************


GIF reset
Framelimiter rate updated (UpdateVSyncRate): 59.47 fps
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.3
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
SYSTEM.CNF not found
loadElfFile:
ZeroGS: Disabling MRT depth writing
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
GIF Warning > Soft reset requested, but the GS plugin doesn't support it!GIF Warning > Soft reset requested, but the GS plugin doesn't support it!# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
GIF Warning > Soft reset requested, but the GS plugin doesn't support it!# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

# Restart Without Memory Clear.
GIF Warning > Soft reset requested, but the GS plugin doesn't support it!GIF Warning > Soft reset requested, but the GS plugin doesn't support it!# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
GIF Warning > Soft reset requested, but the GS plugin doesn't support it!# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
GIF Warning > Soft reset requested, but the GS plugin doesn't support it!GIF Warning > Soft reset requested, but the GS plugin doesn't support it!# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
GIF Warning > Soft reset requested, but the GS plugin doesn't support it!# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
MFC0 Breakpoint debug Registers code = 0
MTC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 PCCR = 0 PCR0 = 0 PCR1 = 0 IMM= 0
Segmentation fault
chris@chris-desktop:~/pcsx2_pg$
Any suggestions? Sad
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#25
Why, you use GSSoft? Try Zero OGL (but without AA!). If you want AA, you need to use some patches.
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#26
(12-13-2008, 10:06 PM)Zeydlitz Wrote: Why, you use GSSoft? Try Zero OGL (but without AA!). If you want AA, you need to use some patches.

I am using ZeroGS KOSMOS OpenGL 0.96.7, isn't that the same thing?

EDIT:
Now I got into actually being able to run the game, but it crashes with yet another segfault when trying to start a new game (may be unrelated, I'll try running some of my other PS2 games later)
http://img185.imageshack.us/my.php?image=pcsx21dk5.png

EDIT2: I realized what was causing the crash.
If you select Run > Execute, it segfaults
If you select File > Run CD it will work properly. (up until I try to start a new game on KH FM)


[Image: pcsx21dk5.png]
[Image: w800.png]
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#27
Same. Do you use AA? If yes -- there is reason. http://code.google.com/p/pcsx2/issues/detail?id=3
Also there is race condition: http://code.google.com/p/pcsx2/issues/detail?id=7#c0 (turn MGTS off).
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#28
(12-13-2008, 10:13 PM)Zeydlitz Wrote: Same. Do you use AA? If yes -- there is reason. http://code.google.com/p/pcsx2/issues/detail?id=3
Also there is race condition: http://code.google.com/p/pcsx2/issues/detail?id=7#c0 (turn MGTS off).

I neither have MGTS nor AA on.
I have bilinear filtering on.

Can you try testing with another game? I have to go to work soon and don't have the time to transfer my files over.
It may just be a KH2 FM issue.
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#29
It seems to be crashing fairly early on with any game I'm playing.
I think it's more of a GFX Plugin problem, than the emulator itself.
It crashes when the little mouse is running through the fields at the very beginning.
(Running straight from CD)

[Image: screenshot2pq3.png]
[Image: w800.png]
[Image: screenshot3iv9.png]
[Image: w800.png]
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#30
I also have crush. Without MGTS mode off :-(. But with MGTS on games playble.
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