PCSX2 .FMV playback issue (Wallace And Gromit: Curse Of The Were-Rabbit))
#21
(12-22-2016, 06:51 PM)refraction Wrote: Please don't, that would be illegal and I would have to close this thread.

Ok, I won't edited it out

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#22
Have you posted an emulog? If not please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
#23
(12-22-2016, 07:09 PM)FlatOut Wrote: Have you posted an emulog? If not please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Here is the log for the Revision PCSX2 v1.5.0 dev-1720, it is attached below. I have noticed that there are no CRC hacks for this game, maybe that has something to do with it.

EDIT: looked the log over, is this message normal? "OpenGL renderer is slow on AMD GPU due
to inefficient driver. Sorry." Looks like an error message since it is highlighted in red on PCSX2's console.


Attached Files
.txt   emuLog.txt (Size: 13,13 KB / Downloads: 302)
#24
(12-22-2016, 07:32 PM)AntiPestoGromit Wrote: Here is the log for the Revision PCSX2 v1.5.0 dev-1720, it is attached below. I have noticed that there are no CRC hacks for this game, maybe that has something to do with it.

EDIT: looked the log over, is this message normal? "OpenGL renderer is slow on AMD GPU due
to inefficient driver. Sorry." Looks like an error message since it is highlighted in red on PCSX2's console.
No, neither of those relate to this issue.

I did notice it says "CPU provider error: Virtual memory map failed while reserving 'SuperVU0 Recompiler Cache': SuperVU failed to allocate virtual memory below 256MB."

Did you set VU0 to "SuperVU Recompiler"?
#25
No, I didn't set VU0 to SuperVU Recompiler.

EDIT: Here is another log, I confirmed that I didn't have VU0 set to SuperVU Recompiler

EDIT #2: It doesn't do this for Revision PCSX2 v1.5.0 dev-1716, might be a revision glitch

"PCSX2 1.5.0-20161218143213 - compiled on Dec 18 2016
Savestate version: 0x9a0c0000

Host Machine Init:
    Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    Physical RAM     =  16282 MB
    CPU name         =  AMD FX™-8350 Eight-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  4.012 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 3e98320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
    SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: E:\Emulation\Emulated Systems\Playstation 2\pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86\plugins\GSdx32-AVX.dll
    Binding  PAD: E:\Emulation\Emulated Systems\Playstation 2\pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86\plugins\LilyPad.dll
    Binding SPU2: E:\Emulation\Emulated Systems\Playstation 2\pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86\plugins\Spu2-X.dll
    Binding CDVD: E:\Emulation\Emulated Systems\Playstation 2\pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86\plugins\cdvdGigaherz.dll
    Binding  USB: E:\Emulation\Emulated Systems\Playstation 2\pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86\plugins\USBnull.dll
    Binding   FW: E:\Emulation\Emulated Systems\Playstation 2\pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86\plugins\FWnull.dll
    Binding DEV9: E:\Emulation\Emulated Systems\Playstation 2\pcsx2-v1.5.0-dev-1716-g0708d7c-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9708 games on record (loaded in 227ms)"

EDIT #3: Also what does "sceCdStStop() = 1" mean. It keeps saying that every time it loads and plays a fmv video.


Attached Files
.txt   emuLog.txt (Size: 13,06 KB / Downloads: 266)
#26
sceCdStStop is just a PS2 command, don't worry about it, it's perfectly normal.

I really have no idea why you're having that problem. Does the issue persist if you press F9 during the video?
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#27
Nope, pressing F9 doesn't work because all that does is switch to Software mode. That was the first thing I tried when troubleshooting the issue. But this is a wide issue that has affected both ATI cards and NVIDIA cards. I still can't figure out why yours works. Can you post your specs?
#28
Sure. Although if F9 doesn't work, then it's probably the main emulator being the issue. I guess you can try older versions and see if it's okay. Maybe try 1.4.0 and 1.2.1.

My specs are:
Intel i5 4690k @ 4.3Ghz
16Gb DDR3-2400Mhz
Geforce GTX 980Ti
usual crap Tongue
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#29
Doesn't work with 1.4.0 or 1.2.1 and everything before 1.2.1 is trash. 1.0.0 doesn't even open and work after I complete the wizard and 0.7 opens the iso and crashes. It looks like your graphics card was better than the guy in the video and the tester that had the same problem I have.

Video card in video: GPU Gefoce GTX 560

Video card for tester: Nvidia GTX 960 2GB

So maybe anything before the Geforce GTX 980Ti will have the issue. I am going to do some more testing with 1.4.0 and 1.2.1 by changing settings and troubleshooting. Also I found the Hardware depth setting in 1.4.0, how come it isn't in 1.5.0?

EDIT: I have also noticed that the Wallace and Gromit in Project Zoo game uses the .pss video format instead of the .FMV format. The videos play completely fine in Project zoo. Is there any way to convert .fmv to .pss? I was thinking that because of the .fmv format the videos are having problems. The .fmv's play completly fine in VLC player but there is no audio, strange.
#30
I've just realised something, I only have Project Zoo, not Curse of the Were Rabbit lol.

No converting the videos won't help, it might break it though. Many games use PSS format and they're fine.

I don't think this is a GPU issue, it's more likely a core bug. I thought that the EE Timing Fix Gamefix might have done something though.
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