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PCSX2 Official Beta Plugins Pack [09 August 2010]
#1
as you see yesterday appearedthe new beta plugins of the pcsx2

guys, what are the impressinos about the new plugins?
i heard the ffx works much better.

PCSX2 Official Beta Plugins Pack [09 August 2010] Changelog:
GSdx changes:

* Better DirectX 11 detection.
* Wrong colors in the movie record feature fixed.
* More CRCs for automatic post process removal.
* Stability fixes and preparation work for future PCSX2 revisions.
* Finally fixed the remaining DirectX 11 memory leaks on emulator suspends!

SPU2-X changes:

* Major bugfix that prevented SPU2-X from initializing on many users systems.
* More accurate emulation regarding double interrupts.
* Fixed minor volume issues and doubled output volume.
* Fixed a write-back issue that had caused memory corruption before.
Now the Tales of Destiny 2 sound test has a working visual equalizer.
* Mostly fixed voice modulation (used in Romancing Saga and FFX battles).
* Clamp illegal pitch settings, fixing another bunch of games.
* Hopefully fixed bad reverb area problems.
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#2
DirectX 11 doesn't show up in the Renderer option of these new gsdx plugins, only DX10 and 9, while with the previous plugins it appeared as DirectX 10/11. Is it a bug? Also I am using Windows 7.
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#3
That probably means you don't have a DirectX 11 card (should only show the highest your card supports and not both). What card is it anyway?
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#4
(08-12-2010, 11:35 AM)Icarusv2x Wrote: DirectX 11 doesn't show up in the Renderer option of these new gsdx plugins, only DX10 and 9, while with the previous plugins it appeared as DirectX 10/11. Is it a bug? Also I am using Windows 7.

For me, only DirectX 9 and 11 shows up, no DirectX 10. So I'm thinking it's probably a new detection method used now?

On Windows 7 x64 Ultimate with a Geforce 465 GTX.
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#5
The new Gsdx plugin in this pack works perfectly
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#6
(08-12-2010, 12:26 PM)syia Wrote: For me, only DirectX 9 and 11 shows up, no DirectX 10. So I'm thinking it's probably a new detection method used now?

Only these 2 are supported now.
We removed the DX10 option since DX11 supersedes it.
DX11 on DX10 only cards works in DX10 "compatibility mode" which is the same as "pure DX10" mode.
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#7
i tested, better than the previous one. the games like the ffx are faster
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#8
well now thats weird. because mine shows only DX9/DX10.

btw, i noticed the sound in KHII got alot better, with higher end settings on. (same settings sounded crappy before)
Intel Core 2 Quad CPUQ6700 @ 2.66GHz -- 4GB RAM -- GeForce GTS 450 -- Azza Solano 1000R Gaming Tower -- Win7 x64 SP1 -- Westinghouse 32" TV
[Image: 16373199.png]
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#9
Ah, forgot we print the DX level in use now. It's all just names anyway, to us DX10 = DX11.
Code:
g_renderers[i].name = std::string("Direct3D") + (GSUtil::HasD3D11Features() ? "11" : "10");
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#10
Shouldn't direct x level be detected by os version and not video card? I mean I have windows 7 and it has dx 11 despite the fact that I have a ***** 8600GT, it should show up.
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