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For people curious of the benefits of Exclusive Fullscreen vs Borderless fullscreen. In Dolphin in Windows 7 (OpenGL), input latency goes from 53 ms to 17 ms using the Rockband Input Tester.
As far as I know, PCSX2's old support was like Dolphin's ancient support, buggy, hacky, and prone to crash. Borderless fullscreen doesn't suffer from a lot of the bugs and seems to play a lot nicer without weird quirks. Exclusive Fullscreen is a total pain in the ass to implement, opens up the emulator to all kinds of hangs and crashes, but brings far lower input latency and a smoother framerate.
It took months of work to get Exclusive Fullscreen remerged in dolphin, and then there were months worth a regressions, and it's still not perfect. Some people still get the loop of death that PCSX2 got depending on hardware configuration.
So yeah, I think for a lot of games would benefit from the lower input latency, but you REALLY need to have a dedicated coder who's willing to deal with tons of problems.
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Am I the only one in the topic that doesn't have a problem with how it works right now? Because I really don't notice any of these so called input lags. Maybe I'm just missing it, idk.
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I also never had any input lag problems in my games.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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I don't notice any input lag either.
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it's noticeable if you speed run games and demand near perfection in how you time things like jumps.
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It's there, but not a huge issue to most people.
I mentioned to Karasuhebi a while back that I'd look in to implementing it. However I've found that for now, it's still beyond me. I still have much to learn.
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I'm a speedrunner, I speedrun the MegaMan Legends series on PS1/N64. I used to run on a crappy capture card because I didn't have room for a CRT T.V. in my room. The latency on the capture card was about 3+ frames (60 - 70ms measured by Rockband 2's checker) and it made speedrunning a pain in the ass. I felt like I was at a constant disadvantage to everyone else who had better setups.
When I'd practice on emulators, the difference in input latency (even when taking into account I was using a bargain bin adapter) was huge, it allowed me to have a new level of precision in my movements and aiming.
I now have a stupidly expensive Capture Card with less lag than a Wii U Gamepad, and I've been practicing more games on newer consoles. As such, I can't really use PCSX2 for high level practice (general practice is fine; savestates are worth it,) because it tends to mess up my timings. With Exclusive Fullscreen on Dolphin, I actually run into the problem where sometimes latency is still less than console, but it's not so far apart that I can't adjust.
Now, it's not your job to cater to everyone and anyone. PCSX2 would be considered a luxury for speedrunning, because it has features that make it worthwhile to practice on and use in many cases, even if it isn't perfect. Would having latency be even better help? Yes, but if the current staff has no desire to implement it, then it's up to someone who cares to show up and do it.
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I have the desire because I can definitely see it being useful(as a big fan of rhythm games), but I don't have the skill. Yet. I honestly don't think any of the current staff do, either.
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