PCSX2 - Widescreen Game Patches
(07-16-2012, 06:14 AM)ElHecht Wrote: Patching KOF MI/MI2 is a pain in the a**, especially the PAL version. Depending on which language you choose the addresses for the vertical fov and camera change, plus there are different addresses for in-game and character select. In the end i made an ELF patch which makes things easier. I haven't noticed any problems with the HUD or outside the 4:3 area - everything is renderd as it should be.

The King of Fighters - Maximum Impact (PAL-E) (SLES-52898)


Code:
Vertical FOV :
Search  : 0000FA44 80020000 00020000 ABAAAA3F
Replace : 0000FA44 80020000 00020000 388EE33F

Camera-Zoom :
Search  : ABAAAA3E 8988083E D10D5D3D
Replace : CDCCEC3F 8988083E D10D5D3D


The King of Fighters - Maximum Impact 2 (PAL-M5) (SLES-54255)


Code:
Vertical FOV :
Search  : 0000FA44 80020000 00020000 ABAAAA3F
Replace : 0000FA44 80020000 00020000 388EE33F

Camera-Zoom :
Search  : ABAAAA3E 8988083E D10D5D3D
Replace : 7B140E40 8988083E D10D5D3D

I guess those values will also work with the NTSC-Version.

Sadly it wont work in the NTSC-U versions of the game, I found the exact same hex strings, changed them accordingly, but the game is still stretched
Tested on King of Fighters Maximum Impact: SLUS_209.23;1 CRC=0xF3A8B2BA
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(08-22-2012, 09:21 PM)marcelo_20xx Wrote: Sadly it wont work in the NTSC-U versions of the game, I found the exact same hex strings, changed them accordingly, but the game is still stretched
Tested on King of Fighters Maximum Impact: SLUS_209.23;1 CRC=0xF3A8B2BA

Hmm ... thats strange. I remember synce patched the game for NTSC-J using the same values. You should retry and make sure the "patched" ELF is loaded (check the console).
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Solved! I can confirm synce's hex string works for the NTSC-U version of King of Fighters Maximum Impact, thanks ElHecht and synce for the patch. Can't wait to play this in widescreen, keep the good job!

Below is the hex string you need to change if you have the NTSC-U version:

C0010000 ABAAAA3F 00006042 00000000
to
C0010000 388EE33F 00006042 00000000

ABAAAA3E 8988083E D10D5D3D
to
CDCCEC3F 8988083E D10D5D3D
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Shinobi NTSC-U 16:9 Patch

[Image: Desktop-2012-08-24-23-53-24-872.png?v0]
[Image: Desktop-2012-08-24-23-53-47-057.png?v0]

Oopz! Well it turns out it's a dynamic address so well never mind then. :0
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(08-25-2012, 07:08 AM)Yourgrandma Wrote: Shinobi NTSC-U 16:9 Patch

[Image: Desktop-2012-08-24-23-53-24-872.png?v0]
[Image: Desktop-2012-08-24-23-53-47-057.png?v0]

Oopz! Well it turns out it's a dynamic address so well never mind then. :0
BFCC3E7E.pnach
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Is it possible to just "convert a, say, PAL .pnch file to an NTSC-U one and vice versa? Are the values the same, or does it need to be patched again altogether?
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(08-25-2012, 11:58 PM)nemesis2000 Wrote: BFCC3E7E.pnach

Someone just got burned lol
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Anyone has a widescreen pnach or elf widescreen for Silent Hill 4 NTSC-USA, SLUS_208.73, Game CRC = 0x3919136D
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 8GB DDR3
NVIDIA GTX 560
Windows 7 Ultimate 64bit
Currently using Driver 314.22 WHQL
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(08-26-2012, 12:49 AM)RoseBuddi Wrote: Is it possible to just "convert a, say, PAL .pnch file to an NTSC-U one and vice versa? Are the values the same, or does it need to be patched again altogether?

I am trying to do that, but you need to locate the same function in the ELF file, since sometimes the addresses changes between different regions

@nemesis2000
Glad to know you are still working on widescreen patches

UPDATE: I could succesfully patch Mortal Kombat: Deception (SLUS-20881)

Code:
patch=1,EE,21EAF310,word,3F842256 // 3FB02DC8 X-Axis

What I did was searching the value 3FB02DC8 of the PAL pnach made by ElHecht (credits goes to him) in Cheat Engine and replacing 21EB12C0 with the new address found: 21EAF310.

Now the only thing left is a render fix value, though I think only nemesis2000 can do that


Attached Files
.pnach   7C22850A.pnach (Size: 134 bytes / Downloads: 411)
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Anyone has a widescreen pnach or elf widescreen for OKAMI & DRAGON BALL Z BUDOKAI 3?
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