08-22-2012, 09:21 PM
(This post was last modified: 08-22-2012, 09:25 PM by marcelo_20xx.)
(07-16-2012, 06:14 AM)ElHecht Wrote: Patching KOF MI/MI2 is a pain in the a**, especially the PAL version. Depending on which language you choose the addresses for the vertical fov and camera change, plus there are different addresses for in-game and character select. In the end i made an ELF patch which makes things easier. I haven't noticed any problems with the HUD or outside the 4:3 area - everything is renderd as it should be.
The King of Fighters - Maximum Impact (PAL-E) (SLES-52898)
Code:Vertical FOV :
Search : 0000FA44 80020000 00020000 ABAAAA3F
Replace : 0000FA44 80020000 00020000 388EE33F
Camera-Zoom :
Search : ABAAAA3E 8988083E D10D5D3D
Replace : CDCCEC3F 8988083E D10D5D3D
The King of Fighters - Maximum Impact 2 (PAL-M5) (SLES-54255)
Code:Vertical FOV :
Search : 0000FA44 80020000 00020000 ABAAAA3F
Replace : 0000FA44 80020000 00020000 388EE33F
Camera-Zoom :
Search : ABAAAA3E 8988083E D10D5D3D
Replace : 7B140E40 8988083E D10D5D3D
I guess those values will also work with the NTSC-Version.
Sadly it wont work in the NTSC-U versions of the game, I found the exact same hex strings, changed them accordingly, but the game is still stretched
Tested on King of Fighters Maximum Impact: SLUS_209.23;1 CRC=0xF3A8B2BA