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PCSX2 - Widescreen Game Patches
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hyakki
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| 03-20-2012 12:21 AM |
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Asmodean
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xstyla
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| 03-20-2012 01:18 AM |
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Asmodean
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| 03-21-2012 12:33 AM |
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hyakki
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Asmodean
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| 03-22-2012 11:55 PM |
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hyakki
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| 03-23-2012 04:19 AM |
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synce
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| 03-23-2012 04:41 PM |
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Asmodean
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| 03-23-2012 04:45 PM |
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synce
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| 03-23-2012 05:12 PM |
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Current time: 05-22-2013, 05:40 AM



lol
, it's still driving me nuts why its using the 300xx range


![[Image: nopatch.png]](http://i267.photobucket.com/albums/ii286/kieranh7/nopatch.png)
![[Image: regularwidepatch.png]](http://i267.photobucket.com/albums/ii286/kieranh7/regularwidepatch.png)
![[Image: 4to3.png]](http://i267.photobucket.com/albums/ii286/kieranh7/4to3.png)
![[Image: mypatch.png]](http://i267.photobucket.com/albums/ii286/kieranh7/mypatch.png)
, I tried using range searches from 0.2 - 0.9 (and other values) then filter out any changing values, I would then batch change values slightly to see the effect (luckily pcsx2 is pretty resilient to crashing), all I could come up with was camera movement (left & right / zoom in and out) and other strange results like wind speed, fog, colors, character vertex / textures, some are kinda neat (found one value that makes the game look like broken glass