PCSX2 - Widescreen Game Patches
You probably don't see the screen switching to 16:9 since you're increasing the vertical FOV at the same time (the addresses to change the horizontal and vertical FOV are close to each other). So what you get to see instead is the camera "zooming out".

Also keep in mind that all addresses subsequent to the address responsible for the screen turning green are still possible candidates, even if you can't see any FOV changes (which is no wonder, the screen is green and maybe frozen after all). You need to sort out these addresses since they make it impossible to examine what all the other addresses do.
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(05-21-2012, 08:28 AM)reprep Wrote: you can enter codes manually. Create a new entry on codebreaker on your ps2 and find the master code for the game you want, create new code entry for both the master code and the widescreen code and you are done, you don't need to load the codes off the usb drive. The process is explained much better on some ps2 forums which were linked a few pages ago.

Really? reading it all again it seems I need the 'raw' master code, I had the CB master code, now it works, thanks
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Where do I paste the code to for FFX to become 16:9?

I can't believe I haven't found this before.

Edit: I found downloads for Pnachs to input but they are NTSC, I'm PAL.

Nevermind, sussed it out, thanks a lot for this =D
<REDACTED>
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Just added the following widescreen patches to my first post:

Dead or Alive 2 (SLPS_25002)
Dead or Alive 2 - Hard*Core (SLPS_25026)
Hitman 2 - Silent Assassin (SLUS_20374)
Hitman - Blood Money (SLUS_21108)
Mortal Kombat - Shaolin Monks (SLUS_21087)
Pro Evolution Soccer 2007 (SLUS_21464)
Splinter Cell (SLUS_20652)
Splinter Cell 2 - Pandora Tomorrow (SLUS_20958)
Splinter Cell 3 - Chaos Theory (SLUS_21137)
Splinter Cell 4 - Double Agent (SLUS_21356)
Twisted Metal - Black (SCUS_97101)

The PNACH files can be found here.
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Is there any reason why patches for Xenosaga I and III are available for the J version, but not the NTSC? Is there any way we could get them transferred to work on NTSC? I'd love that!
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(04-02-2012, 07:44 PM)Asmodean Wrote: OT but, I though I would let ye know, this method also works for PC games of which don't support widescreen. I patched Final Fantasy 7, and 8 for the PC last night, to support 16:9. Although it is significantly harder to patch the game after you've found the correct values, but it does work.

(04-28-2012, 07:05 PM)Happy Wrote: Did you do this the same way as for PCSX2 ?
Maybe PS1 are possible,too ?

Didn't really get an anwser last time - so maybe this time ? Tongue2
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Metal Gear Solid 3 - Snake Eater (PAL-G) (SLES-82032)
.pnach   D7ED797D.pnach (Size: 215 bytes / Downloads: 1.179)


Metal Gear Solid 3 - Subsistence (PAL-G) (SLES-82046)
.pnach   26A6E286.pnach (Size: 215 bytes / Downloads: 1.469)
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(06-04-2012, 08:50 PM)Happy Wrote: Didn't really get an anwser last time - so maybe this time ? Tongue2

Last revision of PCSX Reloaded has a built in widescreen hack.

I tested with Jackie Chan Stuntmaster and it worked perfectly.
[Image: newreal.png]
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New widescreen hacks (16:9) :

Silent Hill 2 (PAL-M6) (SLES-50382)
.pnach   6B149273.pnach (Size: 195 bytes / Downloads: 884)


Resident Evil - Code Veronica (PAL-M4) (SLES-50306)
.pnach   6EA9DDA9.pnach (Size: 146 bytes / Downloads: 939)


Resident Evil - Outbreak (PAL-M5) (SLES-51589)
.pnach   47C231CC.pnach (Size: 147 bytes / Downloads: 1.304)


Resident Evil - Outbreak File #2 (PAL-M5) (SLES-53319)
.pnach   A8505479.pnach (Size: 155 bytes / Downloads: 1.059)
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Here's also the patch for Resident Evil Outbreak NTSC-U but with the game code SLUS 207.65, it uses a different address by both already posted PAL and NTSC versions plus it has a different CRC. (I know it's silly)


Attached Files
.pnach   02445B50.pnach (Size: 144 bytes / Downloads: 1.087)
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