03-16-2009, 09:24 PM
(This post was last modified: 03-16-2009, 09:24 PM by Mystiq.)
Today ATI released an updated SDK for their GPGPU architecture. I don't know too much about it other than you're basically treating your video card as a massively parallel processor, but I downloaded it and want to play with it because I'm curious to see what it can do and what it's like. The next question I had was, how would this affect PCSX2 performance/accuracy if the VU code was rewritten to take advantage of it?
I'm not saying I expect this to happen any time soon. It was just a thought.
This is like CUDA from Nvidia?
if it is, forget about it. Read the Faq.
Hm. Was going to go into a small discussion about PS2 architecture but found a document explaining some of the questions I had. Makes me wonder, then. If you're using the GPU to emulate the GS, I wonder how much can be gained by putting double effort on it. I suppose it depends on how much is done through hardware.
no way emulation will be that many threaded as it requires GPGPU. We all waiting just for Quad Core support
Finished on PCSX2: FFX, KH, DMC, GoW, SoC, MGS3
Oh sweet explanation here, that is give more power to upgrade my cpu soon.
Notebook ASUS A43TA|CPU AMD Llano APU A6-3400m Triple core (1 core disable) OC to 2.6+Ghz|GPU CF|HD 6520 400Mhz/667Mhz iGPU|HD6650M OC 780Mhz/985Mhz dGPU|RAM 8GB DDR3 1333|Windows 7 Ultimate Sp.1 x64 bit.
>> Emulation speed differs for each game. There will be some you can run fast easily, but others will simply require more powerfull hardware <<.