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Are there any ways to get PCSX2 (even if only in specific games) to render in ultra wide screen aspect ration? (21:9)? Been looking at an ultrawide monitor and wondering if I would get any benefit out of it in PCSX2. (obviously I'm not buy the monitor specifically for PCSX2 this is just something I'm curious about)
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11-05-2015, 09:53 PM
(This post was last modified: 11-05-2015, 09:54 PM by willkuer.)
You can normally convert widescreen patches also to other aspect ratios. You just have to do it manually.
HUD elements will be stretched even more.
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I'd love some 16:10 patches for certain games but i got shot for asking in the thread -.-
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many games have occlusion culling, means any polygons that are outside of the visible screen area are not being rendered, so they will pop in and out when the camera is moving around.
There is a way to fix this in the game's renderer, it cost more performance and I also don't think that it works with any game.
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I dont see the portability issue from 16:9 to other denormal aspect ratios. You get exactly the same issues. Hud is stretched, you might need a renderer fix, you need to fix zoom, everything that is problematic for 16:9 will be problematic as well for other aspect ratios.
I would stay with the statement: if there is a properly working widescreen hack for a game that doesnt support widescreen you can manipulate that hack to support all other aspect ratios. I dont see limitations.