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09-09-2014, 11:25 PM
(This post was last modified: 09-09-2014, 11:25 PM by Blyss Sarania.)
I did wanna echo something I posted in staff. I'm really glad we are finally making good progress again! Especially this new debugger kicks ass, Kingcom did a good job with that. I think part of it was ported from PPSSPP maybe. Good work guys.
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09-09-2014, 11:26 PM
(This post was last modified: 09-09-2014, 11:27 PM by Nobbs66.)
Yeah, I do like it quite a bit, though I can't figure out how to use the damn thing. It should be useful in getting the last 143 games on the compatibility list running though.
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09-10-2014, 12:48 AM
(This post was last modified: 09-10-2014, 12:48 AM by Blyss Sarania.)
Well, I'm sure all the developers really appreciate it too. I just tested it out with a broken game, but I didn't get anywhere. I think because the problem in that game is in VU1. The code you can alter, step through, etc, in the debugger is EE code right?
Either way, it's a major development, and something that has long been needed, so thanks again.
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09-10-2014, 01:52 AM
(This post was last modified: 09-10-2014, 01:53 AM by Nobbs66.)
I'm working on compiling a list of all games that are known to be broken, so it's easy for people to know which games need to be fixed
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09-10-2014, 04:11 AM
(This post was last modified: 09-10-2014, 04:24 AM by Devina.)
Well, asides from GSDX and FMV related issues...
I wonder if FFX's backwards characters in boss battles can be fixed.
Yeah, I know you can change the clamping mode, but still.
And there's the Xenosaga 1 saving problem where certain save points will reset the entire emulator.
Fatal Frame 1-3 often have camera issues where the lens doesn't detect spiritual energy, and you must switch to software mode.
I also wonder why some games like Gregory Horror Show and Harry Potter: Chamber of Secrets don't load.
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Yeah, the Xenosaga save issue might be able to be debugged. I don't have it, so I can't do it, but if someone else can that would be great.