PCSX2 development picks up speed
#21
I do have it, but I think the issue maybe not be one the debugger is useful for. Regardless, I will look into it later and see. Right now I'm at the end of DAO.
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
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#22
Who knows. Good luck on finishing your game. I'll get back to work.
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#23
I love all these news. You devs are doing an amazing work !
So much progress since my discover of PCSX2 0.9.6 ...
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#24
Hey,guys,nice work!

Congratulations!!!!

x 64 coming.
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#25
Yay for x64!! And thanks for letting us know about the controller hot-swapping with LilyPad. I had no idea! Every time I booted up PCSX2 and forgot to turn on my 360 pad I was like "balls" and proceeded to close PCSX2, turn on my 360 pad, and then open PCSX2 again lol.

Now that I'm thinking about it, these news posts are a great place to feature some of the newer features on PCSX2 and the plugins that it uses. Like for example the ISO compression support!
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#26
Nice Smile does this mean some odd features like the overlay in okami will work soon?

I'm (still!) waiting for Intel and Nvidia's next offerings before I give this emulator a serious using Smile it's a tad sluggish on my AMD Athlon 6000, maybe the x64 will help?
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#27
Guys, x64 isn't gonna provide some mythical massive speedup. Supporting it is about moving into the future, not a huge leap of speed.
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#28
perhaps not, but to be able to break the 4 gbyte limit of a program is still a step up Smile Good news nevertheless Smile
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#29
64bit means more better compatibility with 64bit os !
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
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#30
(09-11-2014, 08:17 PM)Blyss Sarania Wrote: Guys, x64 isn't gonna provide some mythical massive speedup.

not massive, no, but maybe a little bit, over time
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