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PCSX2 for Archlinux
#11
What is the latest issue. Which version and which compiler do you use (if you compile it)
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#12
(03-27-2012, 08:47 PM)gregory Wrote: What is the latest issue. Which version and which compiler do you use (if you compile it)

Hey gregory. THX for your response. I followed the tutorial in the first post step by step untill I had V0.99 installed

It freezes with the gsdx plugin and with the zzogl plugin I got the following error message:

/root/build/pcsx2-svn/src/pcsx2-build/common/src/Utilities/Linux/LnxHostSys.cpp(64) : assertion failed:
Function: void SysPageFaultSignalFilter(int, siginfo_t*, void*)
Thread: MTGS
Condition: false
Message: Unhandled page fault @ 0x00000000

Stacktrace:

->I think I can`t fix it.


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#13
If you can do a test on a debug version, it could help a little. In short you hits some segmentation faults.
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#14
THX gregory. I will test this one tomorrow Smile Good night
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#15
@OCmylife: It looks to me that in the end you manage to make it work. Just a comment: these "pango-CRITICAL" are not fatal errors, but the "Floating point exception" is definitely a crash message.


EDIT: oops, seems I lost some posts and in fact your issue is not solved

Archlinux user and need help with PCSX2? Consider asking it in the Archlinux specific forum at http://forums.pcsx2.net/Thread-PCSX2-for-Archlinux Tongue
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#16
Hello there, I'm also an arch user, too. I got an error with the graphic plugin, while using ZZOGL. While using GSNull, the game works but the graphic cannot be displayed. well, I cannot show you the screenshot right now coz I'm in the office.

Oh yeah, additional question. Is there ane ZeroGL KOSMOS 0.9.7 for Linux?? I desperately search for it, and no hope until now. Can you give me the already compiled one?? Thanx
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#17
(03-28-2012, 07:06 AM)vondarkness Wrote: Hello there, I'm also an arch user, too. I got an error with the graphic plugin, while using ZZOGL. While using GSNull, the game works but the graphic cannot be displayed. well, I cannot show you the screenshot right now coz I'm in the office.

Oh yeah, additional question. Is there ane ZeroGL KOSMOS 0.9.7 for Linux?? I desperately search for it, and no hope until now. Can you give me the already compiled one?? Thanx

Linux has currently 2 working graphics plugins: GSdx and ZZogl (=Zero GS KOSMOS). GSNull is not intended for playing, as it will not display anything.

Please provide log ($HOME/.config/PCSX2/logs) or run pcsx2 from output to get some crash information

Archlinux user and need help with PCSX2? Consider asking it in the Archlinux specific forum at http://forums.pcsx2.net/Thread-PCSX2-for-Archlinux Tongue
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#18
well, for GSDx, is that plugin only compatible with DirectX?? or it can be used with OpenGL??

well, this is what the log of zzogl

GNU nano 2.2.6 File: /home/vondarkness/PCSX2/logs/GSzzogl.log

Creating ZZOgl window.Got Doublebuffered Visual!
glX-Version 1.4
You have Direct Rendering!
174 supported OpenGL Extensions: GL_ARB_ES2_compatibility, GL_ARB_copy_buffer, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_att$
Using multitexturing.
Maximum texture size is 4096 for Tex_2d and 4096 for Tex_NV.
Disabling MRT depth writing./home/guest/rc_release/rc_bis/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:588: gl error GL_INVALID_FRAMEBUFFER_OPERATION(0x506)
Error! has no images/buffers attached!
/home/guest/rc_release/rc_bis/plugins/zzogl-pg/opengl/ZZoglCreate.cpp:601: gl error GL_INVALID_ENUM(0x500)
Error! has no images/buffers attached!
Use ATI_texture_float for blockdata.
Fill bilinear blocks OK.!
Initialization successful.bilinear filtering - forced
anti-aliasing - AA 16x |
Disabling MRT depth writing.

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#19
I have logged PCSX2 with the terminal. It doesn`t matter if I start it with or without root(cause of the permission failed errors I tried it even with root)

Hope you have an Idea why I`ve got these errors and how I could fix it Smile

I fixed it by selecting the right sound drivers etc. I could play FFX. Ohmy

Ok Sound is a bit buggy, and when you make a screenshot the hole system freezes, but who cares... I could play FFX on my Archlinux PC

Big thx for this great forum and help

   






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#20
@vondarkness: GSdx uses SDL, but Gregory is working on an OpenGL solution - not usable at the moment, afaik. Related to your OpenGL log, I'll leave to gregory to parse this error.

@OCmylife: No need to run as root. Do you use the pcsx2-svn? It is already available in "DEBUG" version, if you didn't change it in the PKGBUILD. So, I'm not sure if gregory mentioned PCSX2 in debug version or other packages (ex: glibc)

Archlinux user and need help with PCSX2? Consider asking it in the Archlinux specific forum at http://forums.pcsx2.net/Thread-PCSX2-for-Archlinux Tongue
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