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PCSX2 v1.4.0 - Failed to find gl...
#1
Sad 
Hi,

have successfully installed PCSX2 from the ppa:gregory-hainaut/pcsx2.official.ppa, but I get some failure in the emuLog.txt:


Code:
PCSX2 1.4.0-0- compiled on Jan  6 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Linux 3.16.0-38-generic x86_64
    Physical RAM     =  3920 MB
    CPU name         =  Intel(R) Core(TM)2 Quad  CPU   Q9000  @ 2.00GHz
    Vendor/Model     =  GenuineIntel (stepping 0A)
    CPU speed        =  1.993 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 0c08e3fd
    x86EFlags        =  20100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1

Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...

Loading plugins...
    Binding   GS: /usr/lib/games/PCSX2/libGSdx-1.0.0.so
    Binding  PAD: /usr/lib/games/PCSX2/libonepad-1.1.0.so
    Binding SPU2: /usr/lib/games/PCSX2/libspu2x-2.0.0.so
    Binding CDVD: /usr/lib/games/PCSX2/libCDVDnull.so
    Binding  USB: /usr/lib/games/PCSX2/libUSBnull-0.7.0.so
    Binding   FW: /usr/lib/games/PCSX2/libFWnull-0.7.0.so
    Binding DEV9: /usr/lib/games/PCSX2/libdev9null-0.5.0.so
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 367ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
glX-Version 1.4 with Direct Rendering
Failed to find glCreateTextures
Failed to find glTextureStorage2D
Failed to find glTextureSubImage2D
Failed to find glCopyTextureSubImage2D
Failed to find glBindTextureUnit
Failed to find glGetTextureImage
Failed to find glTextureParameteri
Failed to find glCreateFramebuffers
Failed to find glClearNamedFramebufferfv
Failed to find glClearNamedFramebufferuiv
Failed to find glClearNamedFramebufferiv
Failed to find glNamedFramebufferTexture
Failed to find glNamedFramebufferDrawBuffers
Failed to find glNamedFramebufferReadBuffer
Failed to find glCheckNamedFramebufferStatus
Failed to find glCreateBuffers
Failed to find glNamedBufferStorage
Failed to find glNamedBufferData
Failed to find glNamedBufferSubData
Failed to find glMapNamedBuffer
Failed to find glMapNamedBufferRange
Failed to find glUnmapNamedBuffer
Failed to find glFlushMappedNamedBufferRange
Failed to find glCreateSamplers
Failed to find glCreateProgramPipelines
Failed to find glClipControl
Failed to find glTextureBarrier
DSA is not supported. Replacing the GL function pointer to emulate it
DSA is not supported. Replacing the GL function pointer to emulate it
Error GL_ARB_texture_barrier is not supported by your driver. You can't emulate correctly the GS blending unit! Sorry!
    Opening PAD
    Opening SPU2
Current Renderer: OpenGL (Software mode)
OpenGL information. GPU: GeForce 9600M GT/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 340.96
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is NOT SUPPORTED
INFO: GL_ARB_draw_buffers_blend is NOT SUPPORTED
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_image_load_store is NOT SUPPORTED
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is NOT SUPPORTED
INFO: GL_ARB_clear_texture is NOT SUPPORTED
INFO: GL_ARB_clip_control is NOT SUPPORTED
INFO: GL_ARB_direct_state_access is NOT SUPPORTED
INFO: GL_ARB_texture_barrier is NOT SUPPORTED

Request SDL audio driver: pulseaudio
    Opening CDVD
Opened SDL audio driver: pulseaudio
isoFile open ok: /home/cb3hn/Dokumente/PS2/Grand Theft Auto - San Andreas (Germany) (En,De).iso
    Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2206000 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0 [File]: /home/cb3hn/.config/PCSX2/memcards/Mcd001.ps2
McdSlot 1 [File]: /home/cb3hn/.config/PCSX2/memcards/Mcd002.ps2
Plugins opened successfully.

My Soft & Hardware environment:

OS: Linux Mint Cinnamon 17.2 - 64Bit
GPU Driver: nVIDIA 340.96
OpenGL Version: 3.3.0 NVIDIA 340.96
Client/Server glx version: 1.4

Modell: HP HDX-18 Notebook PC
Chipset: Intel Cantiga PM45
CPU: Intel Core2 Quad Q9000
GPU: NVIDIA 9600 GT / 512 MB
Memory: 4GB (PC2-6400 / DDR2-800)

Is there a way to fix or get rid of this failings?


Regards....
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#2
Upgrade your driver. If you have latest driver, I'm sorry Nvidia limits the openGL feature that you could use.

In this case, you could try the Mesa (nouveau) driver. It would support more feature. It will likely improve the renderering quality at the expense of the speed.

If you want both speed and quality, I would suggest to upgrade your GPU when future Nvidia's chip (aka 16nm) are released.
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