PCSX2 v1.5.0 New Build Problem
#31
(08-28-2016, 09:52 AM)gregory Wrote: call of duty is like kung fung panda (if my memory is correct). The game reads 8 bits index texture from 32 bits color texture. I think both game use unaligned access so my function to read those kind of texture is bad.

how about Area 51, Area 51 is already playable since v1.1.0 - v1.4.0 using Directx11 ... but PCSX2 v1.5.0 new version look different

PCSX2 v1.4.0
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PCSX2 v1.5.0 DEV 1210, the floor have black shadow Wacko
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#32
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(08-28-2016, 09:52 AM)gregory Wrote: call of duty is like kung fung panda (if my memory is correct). The game reads 8 bits index texture from 32 bits color texture. I think both game use unaligned access so my function to read those kind of texture is bad.

i don't know what's new in new PCSX2 version v1.5.0 DEV 1230 .. but still like this ... sir, you must check agan old version, because Area 51 work in PCSX2 v1.4.0
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#33
deleted ... sorry wrong post
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