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PCSX2 zooming/resolution issue with newest Nvidia Drivers.
#1
This problem seems to be sweeping people who use the latest NVIDIA Drivers - https://forums.geforce.com/default/topic...20-13-/44/

Could someone please have a look into it? I can't seem to find any fix for it.

To elaborate, the screen zooms in and out like this a lot.
[Image: signat11.jpg]

My Guide to PCSX2 for Windows (outdated, but still generally accurate)
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#2
Those drivers you linked in that thread are over a year old. Are you sure you have the latest drivers? (344.11)
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#3
Don't you just have to enable the nvidia HW hack for that? Thought it was a known issue.
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#4
Yes, I do. I use the latest WHQL.

But I have the same issue he does.

I've now enabled the HW Hack. After all, I fit the description of it's use - Using DX11 Hardware mode with upscaling.

Hopefully this fixes it. If you hear nothing more from me, it's been done.

Thanks!
[Image: signat11.jpg]

My Guide to PCSX2 for Windows (outdated, but still generally accurate)
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#5
This bug isnt geting fixed any time soon as nvidia dont care even after dev's here tried reaching out to them multiple Some one at nvidia owns ps2 and i sure bunch of them own ps2 game and if they rip the bios and iso from the disc them selves there nothing ilegal as its owned but they wont best we gona get is hack fix that dont always work with all games
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#6
Odd, very odd, as I don't see this anymore. Using PCSX2 1.2.0 r5859 - I don't know how, but and I'm 344.11 too, so, it's weird.
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#7
onlny happens in DX11 hw mode i belive and some game zoom in out some dont. I once thought it was fixed but it turned out i had native res checked
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#8
I had a similar issue with a PC game with an old version of GeDoSaTo and I was using my own way of borderless fullscreen. So it may be an issue of how borderless fullscreen is done in pcsx2 in relation to the uprezzing. If an option of real fullscreen was implemented and using it stops the stretching, this would solidify my hypothesis and would tell that the problem lies in an error in the borderless fullscreen code under dx11.

With that said, checking the native rez in hardware mode stops it from stretching too. Which makes it even more seem like a conflict between the uprezzing while keeping the window a static size. When it stretches, it always stretches to the maximum size of what the fullscreen image size is supposed to be. Just like the bug I saw in GeDoSaTo a while back.
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#9
yes well swtor still has this effect happen at random on loading screens, and swtor is DX9 but it so damn random and rare ( talking week month with out doing then it will do for 1 sec then be fine )that it been ignored by nvidia too PCSX2 GSDX DX 11 only way i know to reproduce it on demand
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#10
(10-21-2014, 11:52 PM)tsunami2311 Wrote: onlny happens in DX11 hw mode i belive and some game zoom in out some dont. I once thought it was fixed but it turned out i had native res checked

Either way, I don't see it anymore, not sure why, not that I'm complaining.
Custom Desktop
CPU: Ivy Bridge Core i5 3570 3.4 GHz (3.8 GHz w/ Turbo Boost)
CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT)
OS: Windows 7 Professional 64-bit
RAM: 8192MB DDR3 SDRAM PC3-10600 1333
HDD: 1 TB Western Digital HDD
Video: MSI GeForce GTX 660 2 GB GDDR5
Audio: Realtek 5.1 HD Audio
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