08-24-2010, 05:39 PM
(This post was last modified: 08-24-2010, 06:17 PM by nosisab Ken Keleh.)
Some entries from the usermode.ini
Notice the two first entries there are not actually used to play the game and can be deemed invalid because their contents are ever changing (or just cleaned), others entries were indeed invalid and so deleted. The actual file is much longer than this.
Only the PCSX2-svn is used for actual play. What I mean is I'd rather not allowing automatic decisions over those builds.
PS: that PCSX2-svn is the currently testing build, so the one I use to play, it is always receiving the last build from the numbered svn, others entries not shown keep the build I'm almost sure is not broken for the games I have, and the Officials too.
PS2: Anyway it's good all the research you are doing, it's instructive. But in the end I think better is creating the file inside the own application directory and the user move/copy it to the final destination.
Code:
[CWD.36571e6d]
DocumentsFolderMode=User
UseDefaultSettingsFolder=enabled
CustomDocumentsFolder=E:\\Development\\Project Source\\PCSX2\\bin
SettingsFolder=C:\\Users\\nosisab\\Documents\\PCSX2\\inis
[CWD.17d55f17]
DocumentsFolderMode=User
UseDefaultSettingsFolder=enabled
CustomDocumentsFolder=E:\\Development\\inicial-pcsx2\\PCSX2\\bin
SettingsFolder=C:\\Users\\nosisab\\Documents\\PCSX2\\inis
[CWD.56862692]
DocumentsFolderMode=User
UseDefaultSettingsFolder=enabled
CustomDocumentsFolder=E:\\Emuladores\\PS2\\PCSX2-svn3579
SettingsFolder=C:\\Users\\nosisab\\Documents\\PCSX2\\inis
[CWD.1e88946f]
DocumentsFolderMode=User
UseDefaultSettingsFolder=enabled
CustomDocumentsFolder=E:\\Emuladores\\PS2\\PCSX2-svn
SettingsFolder=C:\\Users\\nosisab\\Documents\\PCSX2\\inis
[CWD.c0053eb4]
DocumentsFolderMode=Custom
UseDefaultSettingsFolder=enabled
CustomDocumentsFolder=E:\\Emuladores\\PS2\\PCSX2-svn3681
SettingsFolder=E:\\Emuladores\\PS2\\PCSX2-svn3681\\inis
Notice the two first entries there are not actually used to play the game and can be deemed invalid because their contents are ever changing (or just cleaned), others entries were indeed invalid and so deleted. The actual file is much longer than this.
Only the PCSX2-svn is used for actual play. What I mean is I'd rather not allowing automatic decisions over those builds.
PS: that PCSX2-svn is the currently testing build, so the one I use to play, it is always receiving the last build from the numbered svn, others entries not shown keep the build I'm almost sure is not broken for the games I have, and the Officials too.
PS2: Anyway it's good all the research you are doing, it's instructive. But in the end I think better is creating the file inside the own application directory and the user move/copy it to the final destination.
Imagination is where we are truly real