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PCSX2dis v1.1 - A ps2dis-inspired, PCSX2-enabled Game Hacking Tool (W.I.P 13-02-2015)
#21
(05-19-2015, 12:51 PM)willkuer Wrote: Is this exclusively valid for PCSX2dis or also for the stable release?

I've never had an issue with the stable release crashing in this fashion.

(05-19-2015, 12:51 PM)willkuer Wrote: Also what would be the expected behavior for the emulator if the emulated game crashes (due to bad emulation)?

In terms of how it should handle that game crash? Well, I don't know exactly, I've done stupid stuff to my PS1 and PS2 games with cheat devices, and crashed them, the exaggeration-prone side of me would liken PCSX2Dis crashing outright to if my PS2 started smoking/caught fire every time my game crashed, but I dunno if that is anything but a silly analogy Tongue... mayhap the emulator should just not crash, stop emulating, reset itself even perhaps, just... not crash... (an option to autosave projects, recover is something I think would be beneficial as well, even though we all should be saving often, we're human, and sometimes get wrapped up in our discoveries, and what we are looking at in the game code, and it just ... slips our mind. Tongue ).
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#22
(11-20-2014, 03:38 AM)LXShadow Wrote: Original post

Just wanted to stop in and say thanks for creating this. I, along with a few other PS2 hackers, use pcsx2dis all the time. With this I'm able to create codes that would have been extremely time consuming in the past. I'd love to see an updated version of this with the newest pcsx2. I much prefer pcsx2dis over the official debugger. If you do update it the only change I can suggest is to show the values for registers $f0-$f22 whenever a breakpoint is set.

-Harry62
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