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PS2 Emulator 1.5 Yakuza 2 help
#1
I buy Yakuza 2 on amazon and decited to try it on ps2 emulator and i the game run under Direct3D9 Hardware, hardware Hack is MSAA 0x Half Pixel offset if off, and shader FXAA is enable and i keep getting this its the same thing on Direct3D11 also


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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(02-24-2017, 07:37 AM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Code:
PCSX2 1.5.0-20170221105518 - compiled on Feb 21 2017
Savestate version: 0x9a0d0000

Host Machine Init:
    Operating System =  Microsoft Windows 8.1  (build 9600), 64-bit
    Physical RAM     =  8069 MB
    CPU name         =  Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz
    Vendor/Model     =  GenuineIntel (stepping 03)
    CPU speed        =  3.490 ghz (4 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7fdafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: D:\PS2 emualtor 1.5.0\plugins\GSdx32-AVX2.dll
    Binding  PAD: D:\PS2 emualtor 1.5.0\plugins\LilyPad.dll
    Binding SPU2: D:\PS2 emualtor 1.5.0\plugins\Spu2-X.dll
    Binding CDVD: D:\PS2 emualtor 1.5.0\plugins\cdvdGigaherz.dll
    Binding  USB: D:\PS2 emualtor 1.5.0\plugins\USBnull.dll
    Binding   FW: D:\PS2 emualtor 1.5.0\plugins\FWnull.dll
    Binding DEV9: D:\PS2 emualtor 1.5.0\plugins\DEV9ghzdrk.dll
(GameDB) 9709 games on record (loaded in 210ms)
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: OpenGL (Hardware mode)
    Opening CDVD
* CDVD: Opening drive 'E:\'...
* CDVD: setSpindleSpeed success (5540KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: Disk Type: Double-Layer DVD
* CDVD Disk Open: DVD, Double layer:
* * Track 1: Data (Mode 1) (4047024 sectors)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

    Opening USB
    Opening FW
    Opening DEV9
Failed to GetNetAdapter()
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\PS2 emualtor 1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1536x3840)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_217.69;1) Game CRC = 0xB1EBD841, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 00058a48 ......
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:OSDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0:PS1ID flag 1 data 4aa78
open fd = 2
open name rom0:PS1VERA flag 1 data 4aa78
open fd = 2
open name rom1:DVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_217.69;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
Frame buffer size set to  640x1280 (1920x3840)
> Selected savestate slot 0
Loading savestate from slot 0...
    filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
EE/iR5900-32 Recompiler Reset
    Loading GS
    Loading PAD
    Loading SPU2
Patches: No CRC found, using 00000000 instead.
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 78 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
Current Renderer: OpenGL (Hardware mode)
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 745/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 378.66
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Delete 0 Shaders, 70 Programs, 29 Pipelines
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D11 (Hardware mode)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
    Loading GS
GSdx Lookup CRC:B1EBD841
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841    L
oading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Patches: No CRC found, using 00000000 instead.
Frame buffer size set to  512x1280 (1024x2560)
> Selected savestate slot 0
    Backing up existing state in slot 0.
Saving savestate to slot 0...
    filename: D:\PS2 emualtor 1.5.0\sstates\SLUS-21769 (B1EBD841).00.p2s
    Saving GS
    Saving PAD
    Saving SPU2
Patches: No CRC found, using 00000000 instead.
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
* CDVD: KeepAlive thread finished.
* CDVD: IO thread finished.
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
(gzipThread) Data saved to disk without error.
Suspending single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
Current Renderer: Direct3D9 (Hardware mode)
NVIDIA GeForce GTX 745 (21.21.13.7866)
GSdx Lookup CRC:B1EBD841
    Loading GS
Closing plugins...
    Closing GS
(GameDB) Unloading...
Reply
#4
ok.
can you
1 - describe the problem ?
2 - do you get this problem in ogl ? (HW/SW) in D3D11 & D3D9 SW modes ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(02-24-2017, 07:57 AM)jesalvein Wrote: ok.
can you
1 - describe the problem ?
2 - do you get this problem in ogl ? (HW/SW) in D3D11 & D3D9 SW modes ?

well I posted a image of what the problem is and ogl i lags for me
Reply
#6
Personnally i don't have this game, an i don't see any bug/glitch on your picture.
OGL is slow because your gpu is a bit weak, but do you get the bug/error using it anyways ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
Its the effect on the corners that not post to be there
Reply
#8
oh, i see. you mean those blurry vertical lines on the right side ?
Quote:OGL is slow because your gpu is a bit weak, but do you get the bug/error using it anyways ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




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