PS2 memory map question.
#1
Hi

First I am sorry if this is the wrong place to post this, it seemed like the best section, but if it is not, please move my thread to where it belongs.

Recently I came over a copy of the official SDK for PS2 and I thought it could be fun to program for it. However, it is incomplete, most things missing are not important (like the CD/DVD generators) but I am also missing parts of the documentation, specially on the PS2 memory map, the information I found online was scarce at best, so I tried to learn it from the PCSX2 source code but I was never really good at reading code I didn't write myself. If I could get some help with this part it would be great.

Thank you in advance.

-Todd.
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#2
This may be something relevant. It's brief, but could be of use.

Also from what I understand, the PS2 Linux Kit (if you could find one) provided documentation from Sony on the EE and GS.
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#3
You need to talk to Rama or Refraction, they would defiantly know
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#4
(03-01-2012, 05:00 AM)patrickdinh Wrote: This may be something relevant. It's brief, but could be of use.

Also from what I understand, the PS2 Linux Kit (if you could find one) provided documentation from Sony on the EE and GS.
Many thank you for this document, but I had already found it. I would like to get a much more detailed map. Like what memory is used for what, this is not clear for all address ranges in that document. What I would also like to know is if memory is pageable, and if it is, if it can be prevented/forced by using certain registers.
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