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(10-09-2016, 02:54 PM)darknessfalls Wrote: I can explain it. Basically prerendered means that what you see on the screen is all that exists. There is no other video information to display. Prerendered backgrounds are like giant, flat photographs on your TV screen and they were designed with old, square shaped monitors in mind. Let's say you draw a square picture of a forest with ms paint. If you decided later on you want that picture to be in widescreen then you have to go back in and manually draw extra stuff on the sides and prerendered backgrounds are the same way. If you wanted SaGa Frontier in widescreen the developers would have to go back and remake the backgrounds with extra stuff on the sides.
But since the backgound it's actually a lot bigger than "just one screen" (i.e. 3 times as big and it just scrolls) shouldn't it be possible? Asking because i'm not sure i'm getting the exact issue.
Also let's say it would be ok to just go with "squished" aspect ratio (making sprites look "fatter") would it be possible?
Thanks a lot.
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(10-11-2016, 04:28 AM)El_Patas Wrote: I remember that we found one widescreen code for the Silent Hill game, but unfortunately not worked well, when the camera is moved rotating to the sides
of the character the widescreen is lost, you can try yourself.
Best regards.
It coud be a start... Is it in your widescreen archives?
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10-11-2016, 11:45 PM
(This post was last modified: 10-11-2016, 11:47 PM by El_Patas.)
No, is not in the archive, works bad, when moving the camera to the left or right side the same value works like a zoom.
If you make a search in the cheat engine with the 1000 value, you can find the value at the group of the 00B1XXXX.
Best regards.