PSOne Widescreen Patches
(04-25-2017, 08:31 PM)Esppiral Wrote: Spyro The Dragoon NTSC USA

Hex Patch

Code:
Find
00 00 00 07 80 03 3C D8 57 63 8C 00 00 00 00 64 00
Replace
0C 1B 24 07 80 03 3C D8 57 63 8C 00 00 00 00 64 00

Find
B1 A7 00 00 44 86 16 5B 00 0C
Replace
BB A7 00 00 44 86 16 5B 00 0C
[Image: WO86JZy.png]
Thanks  @gamemasterplc

I must thank you man for doing that! I love Spyro series. Do you think you could try to make a "patch" for 2 and 3?
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(04-26-2017, 02:35 AM)gamemasterplc Wrote: The NTSC version has a GS code. The camera view gets more stretched the further it's rotated towards the side.

Thank you, from what i saw is really broken the first person camera view when is rotated in Metal Gear Solid.

Do you think you can fix it?

Best regards.
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I will have to look into it, its some sort of matrix problem
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Thank you very much for your response and for look into it, i hope is possible fix it, this is really a great game.

Best regards.
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(05-01-2017, 12:39 AM)gamemasterplc Wrote: I will have to look into it, its some sort of matrix problem
it's not a matrix problem
it's engine's feature send zoom value to one function and then used it somewhere else
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the projection is definitely calculated based off camera rotation and some other variables and I couldn't manipulate the inputs for a wanted result very well. I just chose the value that looked best for proper widescreen output at the usual camera angle. Jump to 80008200 if you need to jump out of the function to manipulate the calculations.
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Photo 
Silent Hill pal (SLES_015.14)

Code:
wide1
$800C65E0 0C00
$800C65D0 0C00

or

wide2
$8002B8DC 1100

Original
   
Widescreen 1
   
Widescreen2
   

UPD
The second mode is not playable, the camera goes mad when changing weapons.
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thanks but this is just zoomed and stratched mode not widescreen.
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You can zoom out the image, it does the trick

[Image: TQeZFIX.png][Image: BIKnsjj.png][Image: BbQhO8P.png]
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...and what is the code for the real widescreen? Laugh
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