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the code of that region was for initalizing the projection matrices that were to be sent to the GTE
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04-16-2017, 09:37 PM
(This post was last modified: 05-01-2017, 02:14 AM by Argon.)
It would be really nice to have a hack, which can be applicable to psp converted Eboot.PBP I am not sure about PSP / PS Vita cheat engines, I would need to make a research on that. Have anyone looked into how to apply widescreen patches to official PSN-PS1 on PSP / PSV eCFW?
Though, it would be nice to have applicable widescreen hacks for
1. Metal Gear Solid
2. Metal Gear Solid: VR missions
3. Silent Hill
4. Covert Ops: Nuclear Down
5. Dino Crisis 1&2 (The game uses 3D engine, not pre-renders)
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Location: TMSTAE
Wait a minute, just joined to ask this, so it is possible to make a "EBOOT" file of a widescreen hack/game ?
Rather can you save the widescreen configurations for a PS1 game ?
Very interested in learning about this ^_^"
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04-24-2017, 11:42 PM
(This post was last modified: 04-24-2017, 11:53 PM by gamemasterplc.
Edit Reason: incorrect codetypes
)
Widescreen GameShark Code Spyro the Dragon NTSC-U:
8001EDDE 241B
8001EDDC 0C00
80033C92 A7BB
This is an ASM hack. I did manage to thin text but spacing is still wide.
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04-25-2017, 12:54 AM
(This post was last modified: 04-25-2017, 04:07 AM by gamemasterplc.
Edit Reason: now works on many camera angles
)
Widescreen GameShark Code Metal Gear Solid (Greatest Hits) NTSC-U:
80017A78 0C00
80017A7A 2402
This is an ASM hack
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04-25-2017, 01:43 AM
(This post was last modified: 04-25-2017, 01:43 AM by gamemasterplc.)
nope, but porting may be possible to port