Pcsx2 Beta wont work on mac
#1
This is the error i keep getting Each time i try to run a game


Loading plugins...
        Loading GS...
        Loading PAD1...
        Loading PAD2...
        Loading SPU2...
        Loading CDVD...
        Loading DEV9...
        Loading USB...
        Loading FW...
Plugins loaded successfully.
Initializing plugins...
Plugins initialized successfully.
 * CDVD Disk Open: CD, 1 tracks (1 to 1):
 * * Track 1: Data (Mode 1) (256172 sectors)
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
Opening Plugins...
Notice: GS Plugin does not implement GSsetFrameLimit.
MTGS > Thread Started, Opening GS Plugin...
ZZogl: Using ZZ Ogl :0.21.213
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.4
Xlib:  extension "XFree86-VidModeExtension" missing on display "/private/tmp/com.apple.launchd.1qttFnu2Yv/org.macosforge.xquartz:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 16384 for Tex_2d and 16384 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Fill bilinear blocks failed!
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: using full shaders
ZZogl: initialization successful
Plugins opened successfully.
loadElfCRC: cdrom0:\SLES_503.86;1
loadElfFile: 5546092 bytes
loadElfFile: cdrom0:\SLES_503.86;1; CRC = 3A03D62F
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
ZZogl: Disabling MRT depth writing
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
iR3000A Resetting recompiler memory and structures
* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Jul  4 2001 16:03:45
  CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Issuing EE/iR5900-32 Recompiler Reset [mem/structure cleanup]
vtlb/mmap: Block Tracking reset...
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLES_503.86;1
Loading from a CD rom or CD image
loadElfFile: 5546092
addr 15508 "rom0OhmySDSYS" -> "cdrom0:\SLES_503.86;1"
addr 15c70 "rom0OhmySDSYS" -> "cdrom0:\SLES_503.86;1"
addr 216d8 "rom0OhmySDSYS" -> "cdrom0:\SLES_503.86;1"
addr 90a80 "rom0OhmySDSYS" -> "cdrom0:\SLES_503.86;1"
loadElfFile: cdrom0:\SLES_503.86;1; CRC = 3A03D62F
XML Loader returned an error. Trying to load a pnach...
No patch found.Resuming execution without a patch (this is NOT an error).
Opening Plugins...
Plugins opened successfully.
ZZogl: Disabling MRT depth writing
Offset 0xec2a5004 invalid. Legit SIGSEGV. Aborting.
pcsx2.sh: line 2: 11131 Segmentation fault: 11  ./pcsx2


Im on El Captain BTW
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#2
segfault errors usually refer to a damaged iso.
How did you dump it ?
using command line or disc utility ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Just reading the second sticky post http://forums.pcsx2.net/Thread-For-every...-PCSX2-Mac I could instantly get two answers:

OnSIGSEGV Wrote:A:
Okay, you need to go and rip the BIOS from YOUR OWN Playstation 2

OnSegmentationFault Wrote:A:
Segmentation fault is caused by bad rips, you will need to re rip your ISO.


So please check validity of your bios and your iso.
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