Pcsx2 on PS3
#1
Well, I've been trying to use pcsx2 on my computer, but my cpu is not very high, so I can't play games with enough fps. I wonder is there a pcsx2 developement for ps3?
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#2
nope.
only for x86 architectures
CPU : AMD Ryzen 7 3800X
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#3
there was a third party version of pcsx2 ported to ps3....
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#4
There was? when? where? any links? Tongue2
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#5
hmm can't remember, it was a fair while back now (ngemu days).
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#6
This one squall?
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#7
"Ported"? The x86 and the Cell Broadband is absolutely two different things. Did you mean "rewrite every line of code" instead of "porting"?
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#8
Well unless they are writing in assembly you just need a CBE compiler for c++ and to rewrite the graphics plugin in a compatible version of OpenGL so it's not a complete code rewrite to port. Barring some libraries that might not be available however to make it work at any useable levels will be a heavy rewrite especially the recompiler for Cell.
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#9
would it work well though (at good speeds) if it was made to work on the ps3? What are the ps3 specs anyway (is it a dual core, a quad core etc.) and what are the GHz on its processor?
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#10
As is no. Without using the SPEs you just got an in order 3.2GHZ single core CPU. And I think rama said they recompilers use a lot of SSE so its more than simple recompile. Too bad we can't use Sony's near perfect EE emulalor already on there. Maybe if we ask Kutaragi nicely. Smile
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