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Persona 3, character portaits distorts when blinking
#1
Once in a while a character will blink and the portrait will change to show the change but in my case it looks like this - http://i.imgur.com/XQhr93h.jpg
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#2
In GSdx, change texture filtering to the shaded box instead of full tick (this will filter only 3d, not 2d).
[Image: ov4]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
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PCSX2 General Troubleshooting FAQ
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#3
Oh thanks it worked! Shaded box basically means half working?
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#4
Full check means bilinear filtering gets applied to both 3d and 2d textures. Shaded means only 3d textures get it(e.g. textures that go on polys) and 2d ones don't(e.g. sprites like the portraits).
[Image: ov4]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#5
+1 reputation, informative and helpful posts are what I like seeing :D
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