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Phantasy Star Universe
#1
So I started playing PSO yesterday, and it was saving just fine. Today however I start it up and it freezes after trying to load the memory card in the loading screen. The memory card is already formatted, and I know its not the game, at least I don't think.... but I don't if its the memory card, I tried using a different one and it did the same thing. I started a new game to see if that was the problem but when I tried saving I couldn't and it froze at the loading screen. I'll save state for now but I would prefer to in game save. an answer is needed thank you.[/align]
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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(05-10-2016, 06:29 PM)jesalvein Wrote: In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.

I'm using the computers  at my school 64-bit Operating System, 4.00 GB Intel® Xeon ® CPU W3520 @2.67GHz 2.66 GHz Processor,Windows 7 Enterprise, System model HP Z400 Workstation, 4096MB RAM.


The version of PCSX2 I'm using is 1.2.1

Everything is at default settings

Everything works well with my other games such; Samurai Champloo sidetracked ISO, I put 3 games on DVDR's and they work Eternal Ring, Evergrace, Kuon. Phantasy Star Universe is an ISO file that is the one giving me problems.

Thanks.
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#4
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
PCSX2 1.2.1.r5873 - compiled on Feb  3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System =  Microsoft Windows 7 Enterprise Edition Service Pack 1 (build 7601), 64-bit
Physical RAM     =  4079 MB
CPU name         =  Intel® Xeon® CPU           W3520  @ 2.67GHz
Vendor/Model     =  GenuineIntel (stepping 05)
CPU speed        =  2.665 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 009ce3bd
x86EFlags        =  28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding   GS: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\plugins\gsdx32-sse2-r5875.dll 
Windows 6.1.7601 (Service Pack 1 1.0)
Binding  PAD: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\plugins\lilypad-r5875.dll 
Binding SPU2: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\plugins\spu2-x-r5875.dll 
Binding CDVD: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\plugins\cdvdGigaherz.dll 
Binding  USB: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\plugins\USBnull.dll 
(GameDB) 9655 games on record (loaded in 207ms)
Binding   FW: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\plugins\FWnull.dll 
Binding DEV9: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\plugins\DEV9null.dll 
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA Quadro FX 1800 (9.18.13.4144)
* SPU2-X: Enumerating PortAudio devices:
 *** Device 0: 'Primary Sound Driver' (Windows DirectSound)
 *** Device 1: 'Speakers (2- Realtek High Definition Audio)' (Windows DirectSound)
 *** Device 2: 'Speakers (2- Realtek High Definition Audio)' (Windows WASAPI)
 *** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: F:\PCSX2\Phantasy Star Universe (USA).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2075760 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\memcards\Mcd001.ps2
McdSlot 1: F:\PCSX2\pcsx2-1.2.1-r5875-binaries\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M


IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg 
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg 
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERA flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.94;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_211.94;1) Game CRC = 0x29B44F89, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.94;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 000172c0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg 
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SLUS_211.94
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_211.94;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_211.94;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_211.94;1
0 00100000 000b8400 ............
1 001b8400 00000100 .
2 001b8500 00002d80 .
3 001bb280 00018780 ...
Loaded, cdrom0:¥SLUS_211.94;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
(GameDB) Changing EE/FPU roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
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#6
Shouldn't Queen first need to step over to the latest version? Thought that 1.2.1 wasn't supported anymore, cause 1.3(4) was out?
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#7
(05-12-2016, 01:49 AM)StriFe Wrote: Shouldn't Queen first need to step over to the latest version? Thought that 1.2.1 wasn't supported anymore, cause 1.3(4) was out?

agreed.
1.2.1 is unsupported.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#8
Sorry this message is late I downloaded the 1.4.0 PCSX2 version, and I'm now getting the message missing MSVCP140.dll I'm on a computer where the admin privileges are blocked I've been trying to go around it but I'm stuck now. Also when running Visual C++ Redistributable for Visual Studio 2015 I get the error message "0x80070005-Access is denied." But maybe that's due to the admin.
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#9
shouldn't this thread be in windows support?
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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