Oh bummer I forgot the benchmark is based on 0.9.6, glad it's running better now;3.
And yeah for increase in speed you would rather wish to OC your CPU than ram, but as long as your current games don't need it, no reason to generate more heat and power consumption:]. I have slightly slower one @3ghz, and till now I OC it only once for few days of playing Valkyrie Profile 2;]. Loads of games should run just fine on your cpu stock clocks(Edit: well I should probably mention it depends on your game list:], most RPG's at least are ok with such hardware).
(06-21-2012, 06:47 PM)kholdmire Wrote: (...)
i want to know if i can max the output resolution of the emulator without sacrificing the resolution of the game itself?
like playing it around 720p or higher?
In case you wonder, the res of window you set doesn't really matter at all, full screen(double click or alt+enter) is just stretching the output which is always running in internal res which you set in GSdx config. Anything above native will boost the res of all geometry based graphics, sprites will still look bad at most, textures will not really gain quality either, it'll still look like 10 year old graphics, but at least 3D will be smooth. Most of the time using internal res multiplier is safer than custom res, soo basically use x2 for 720p, x3 for 1080p etc. Radeon HD5800+ should be able to get full hd res in most games without much problem. Sometimes option "allow 8 bit textures" helps alot in some games on radeons, but it can also as well be a huge slowdown for others, soo it's something to try for each game if you are being limited by GPU.
For improving quality you can also press PgUp key for FXAA which can blur slightly some games, but in many others it's not noticeable and will smooth graphics nicely.
Last but not least, texture filtering have two different modes(not counting OFF;]), when it's colored which is default it applies texture filtering in same way ps2 does, but when it's checked it get's applied on all textures, depending on prefference sometimes improving quality, the only bugger about this that it actually breaks some games.
There are also less universal hardware hacks in GSdx config which can increase quality at times, but don't be too happy seeing there hardware AA, it's actually very hacky, can easily lead to crashes, and doesn't really improve anything most of the time.