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Poor performance on GE60 [Star Ocean 3]
#1
I've recently purchased a new MSI GE60 laptop, i7-3630qm, GT650m, 8gb ddr3 1600mhz.

To give it a test drive I decided to try out PCSX2 on it, but so far have been disappointed. I've been met with graphical glitches [purple glow effect in battle remaining throughout] and slowdown on the native resolution. I've tried a fair few combinations of speedhacks and Direct x modes but I still cant seem to get the game to run at a satisfactory consistent speed. Direct x 9 software with 8 extra threads seems to have the best speed but will sometimes hang momentarily. This game runs pretty much perfectly on my 4 year old desktop [AMD 1055T OCd to 3.6, AMD 6870].

Am I just expecting too much from this mid range mobile GPU? I was under the impression that the majority of the load in emulation was on the CPU.

Any help would be appreciated. I will happily post screens of my settings, but I have used a wide range of them so I would rather take suggestions and go from there.
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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU lcockspeed, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
[*] Your hardware specs - CPU lcockspeed, Operating System.

Windows 7 Ultimate 64bit, 2.4ghz [turbo to 3.4]

[*] The version of PCSX2 you are using.

Tried 0.9.8 and 1.0.0

[*] Any non default settings you are using.

I have tried on default and a combination of many different speedhacks as detailed in my above post, but as an example of one of the setups I have tried:

[Image: pcsx2_CoreSettings_Speedhacks.png]

[Image: pcsx2%20gdsx.PNG]

[*] What games you are trying to play and if you are playing them from ISO or DVD.

I am currently trying to play them from iso as the load times are much faster, though I can attempt with the dvds if needed.
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#4
tried dx10 hardware instead of dx9 ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
(05-02-2013, 06:56 PM)jesalvein Wrote: tried dx10 hardware instead of dx9 ?

Only DX 9 and 11 are available, I have tried both though.
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#6
what do the ee% & gs% say when you get slowdowns ?
did you set your power plan to performance mode ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#7
Oh yeah, turning high performance on has solved the issues in native resolution on the most part, but at 2x Native it's still pretty slow.

[Image: slowdown.PNG]

Also here's a snapshot of it experiencing slowdown with the purple glitch I was talking about. It's an effect that s part of the game but is only supposed to appear on one character during a certain attack, rather than applying to all characters and staying there.

[Image: Star%20Ocean%20Purple.png]


Edit: the slowdown is actually still there in High performance, just not quite as prevalent, more noticable when the purple glitch occurs.
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#8
you'll need to use some speedhacks.
unfortunately, that 650m will reapidly struggle in GPU intensive games.
same for your CPU (see that EE= 89% ?)
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#9
Any ideas on how to fix the purple glitch? Maybe a different GPU plugin? I've been using speedhacks already, any advice on other settings to mess with?
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#10
Give latest svn a try.
Maybe it´ll work.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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