Post your PCSX2 screenshots/videos here!
#91
Viewtiful joe (E)
===================
Status: Ingame

Works well most of the time, but sometimes it goes back to 30FPS. And after you go through a window at the end of the fight with Hulk Davidson , the screen doesn't do anything.

PCSX2 Beta build 831
GSDx 834 SSSE3
SSSPSX Pad plugin pressured mod
ZeroSPU2 0.4.4

Specs
E8400 3,00 ghz
DDR 2 667 4GB
Geforce 9600 GT 512 mb


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#92
King of Fighter 2006 (U) [SLUS213.65]

Status: Playabe (30-60fps)

*************************************
PCSX2: SVN Build 831
Speedhack:
1.5x Cycle Rate, INTC Sync,IOP x2, waitCycles Sync for nice fmv's
3x Cycle Rate, INTC Sync,IOP x2, waitCycles Sync for top speed

GPU: GSdx 834 (MSVC 15.00,SSE2) 0.1.14
Renderer: Direct3D9 (Hardware)
Shader: PS 3.0
Interlacing: None
Aspect Ratio: Stretch
D3D internal res: 1024x1024
Texture filtering: checked
Alpha correction: checked

SPU: SPU2-X 1.1.0(latest svn):
Interpolation: Linear
Module: XAudio 2
Time-stretching: On

CD/DVD: Gigaherz's CDVD Plugin 0.7.0

Bios: Europe v2.20

*************************************
PC Specs:
AMD Athlon 64 X2 4800+ (2511.6 GHz)
ASUSTeK M2N Rev. A2
Dual DDR2 2Gb Nameless (358.8 MHz)
ASUSTek NVIDIA GeForce 8600 GTS 256MB

*************************************


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#93
Victorious Boxers 2: Fighting Spirit
[Image: victoriousboxers2_080603_01_640w.jpg]

Status: Playable

Works well most of the time, but slow on my machine (25-30 fps).

PCSX2 0.9.6

Q6600 2.4 Ghz
4 gb ram
nVidia 8800 GTS
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#94
アマガミ (AMAGAMI) [NTSC-J] [SLPS-25918]

Status: Playable (25-80fps)

PCSX2 0.9.6

GPU: GSdx 890 (MSVC 15.00,SSE2) 0.1.14
Renderer: Direct3D10 (Hardware)
Interlacing: Weave bff
Aspect Ratio: 4:3
D3D internal res: native (prevent tearing image)
Texture filtering: disable

SPU: SPU2-X 1.1.0
Interpolation: Linear
Module: XAudio 2

CD/DVD: Linuz Iso CDVD Plugin 0.8.0

BIOS: Japan 2.00

PC Specs:
AMD Athlon64 X2 3600+ @ 1.9Ghz
ASUSTeK M2N-E
Quad DDR2 667 1Gb
Gigabyte Radeon HD 4850 512MB


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#95
(03-25-2009, 10:33 PM)nk6 Wrote: Dynamite Deka (Die Hard Arcade)(J)
===========================

Status: Playable

Both versions included on the disc (original and enhaced) work

Hey Nk6,

How did you get the health bars normal? There always red for me (doesn't show the green remaining health for me). Any ideas? Kinda hard to play the game not knowing what anyone's health is. Sad


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Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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#96
Evangelions (J)
===========


Status: Playable with graphical glitches

               


@Legend: I'm using GSdx DirectX 9 Hardware mode with "Logarithmic Z", "Alpha Correction" and "Native Resolution" enabled
School Days LxH (J)
==============


Status: Playable

       
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#97
Dark Cloud 2 [USA]
----------------------
Playable, with very minor graphical errors

Using default plugins and settings

[Image: DC21.png]
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#98
All .Hack GU games
All of this applies for the three games, convert data works (even the special convert from Quarantine to Rebirth). I took the screenshots only from the third one only, and these are aftergame pics, so if you for some reason haven't played the games and don't wanna be spoiled, refrain from doing it :V

Status:Playable

Settings PCSX2:

Version:
0.9.6

Plugins:
GS: GSDX 890, DX10 Hardware (see note 3), Texture Filtering Ticked (not gray)
SPU: SPU2-X 1.1.0, Linear Interpolation, Xaudio 2, 160 Latency
Controller: LilyPad 0.9.9
CDVD: Linuz Iso CDVD 0.8.0

CPU:
EERec ON
Both VUs ON
MTGS ON
Frame Limiting: VU Skip All AUTO recommended (0)

SpeedHacks (see note 1)
EE SyncHack: x1.5
Others: INTC Sync Hack, Enable IOP x2

Advanced (see note 2)
Round Mode: Nearest both Recompilers.
Clamp Mode: Normal both Recompilers
Others: Flush to Zero and Denormals are Zero for both recompilers.

Gamefixes:
None

Notes:
Note 1: EE Sync Hacks can have a negative impact on places with rain and loads of monsters. Turn to default to fix.
Note 2: Clamp Mode in both recs set to normal, important if you don't wanna see an "incomplete" Alkaid. Funny tough, she is the only one affected. And yet with different clamp modes, the funnily moving skirt-like thing won't stop moving randomly like it's on drugs.
Note 3: Runs nicer than in DX9, this game seems to eat a lot of gpu, gets GPU usage with my HD4870 to 99% on some parts, thus the need for skip (I took the screens at 2048x1792, only for eyecandy, I actually play at 1680x1050). Thing with hardware is, characters won't display shadows on the floor. See last screenshot, it's taken on software mode. This info should help you with the quest of the shadowless dog Wink

Screenshots:

[Image: 58141787.th.jpg][Image: 40058162.th.jpg][Image: 25762095.th.jpg][Image: 41137701.th.jpg][Image: 84832299.th.jpg][Image: 94664191.th.jpg][Image: 61408974.th.jpg][Image: 77777977.th.jpg][Image: 37230581.th.jpg][Image: 84873176.th.jpg][Image: softwaremodeshadows.th.jpg]
================================================================

All .Hack games (excepting fragment)
This applies for the four games. Convert works.

Status:Playable

Settings PCSX2:

Version:
0.9.6

Plugins:
GS: GSDX 890, DX10 Hardware (see note 1), Texture Filtering Ticked (not gray)
SPU: SPU2-X 1.1.0, Linear Interpolation, Xaudio 2, 160 Latency
Controller: LilyPad 0.9.9
CDVD: Linuz Iso CDVD 0.8.0

CPU:
EERec ON
Both VUs ON
MTGS ON
Frame Limiting: Limit.

SpeedHacks (see note 2)
EE SyncHack: x2
Others: INTC Sync Hack, Enable IOP x2

Advanced
Round Mode: Nearest both Recompilers. (see note 3)
Clamp Mode: None both Recompilers
Others: Flush to Zero and Denormals are Zero for both recompilers.

Gamefixes:
None

Notes:
Note 1: Game runs at fullspeed the 99% of the time. Only slowdowns happen into dungeons that are too big, but is rare and is not that bad, doesn't happen in any other place. But that's DX10, DX9 users are ***** out of luck, runs at 40 fps here, and skipping doesn't work with these games. Oh, the game also suffers from the same problem from GU, no shadows from the characters on the floor, only software rendering shows them.

Note 2: EE Sync Hacks can have a negative impact on cutscenes. Set to default when a scene comes in. Also, the game actually runs fine without speedhacks, I've just set them to get the max speed I could (dungeons can be a pain).

Note 3: Nearest works in all the games, UNTIL you've beaten Corbenik. When Orca calls you to reunite in Mac Anu, remember to save, change the Round mode to Chop/Zero and go there. If you don't change the round mode, the game WILL crash. Also, if a "Movie" in the Sound Mode (they're actually just engine rendered scenes) crashes, change the roundmode and pray for it to work. For some reason some of them won't work and crash in Sound Mode, yet in normal ingame they won't.

Screenshots:

[Image: screen1ggj.th.jpg][Image: screen2w.th.jpg][Image: screen3gbx.th.jpg][Image: screen4l.th.jpg][Image: screen5e.th.jpg][Image: screen6m.th.jpg][Image: screen7m.th.jpg][Image: screen9rbc.th.jpg][Image: screen10yfm.th.jpg][Image: screen11a.th.jpg][Image: screen13t.th.jpg][Image: screen14.th.jpg][Image: screen15u.th.jpg][Image: screen17u.th.jpg][Image: screen19c.th.jpg][Image: screen20l.th.jpg][Image: screen21.th.jpg][Image: screen22.th.jpg][Image: screen23d.th.jpg][Image: screen24a.th.jpg]
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#99
Kingdom Hearts II (U) NTSC [SLUS_210.05]

Status: Playable

=====================================
PCSX2: beta 831
Speedhack:
2x Cycle Rate, INTC Sync, IOP x2, Wait Cycles Sync
Advanced:
EERec: None, FtoZ, DaZ
VURec: None, FtoZ, DaZ

GPU: GSdx 834 (MSVC 15.00,SSE2) 0.1.14
Renderer: Direct3D9 (Hardware)
Shader: PS 2.0
Interlacing: None
Aspect Ratio: Stretch
D3D internal res: Native
Texture filtering: checked
Alpha correction: checked

SPU: P.E.Op.S. SPU2 1.9.0:
Volume: Loudest
Reverb: None
Interpolation: Gaussian

CD/DVD: Linuz Iso CDVD 0.8.0

=====================================
PC Specs:
Intel Pentium 4 HT CPU (2.60 GHz)
DDR 3200 1GB (200 MHz)
VIA Unichrome (S3 Graphics) IGP 256MB
==================================

Taken last night on my crappy pc Tongue using an IGP that doesn't support pixel shaders (but using SwiftShader xP)
First image is of window (using Prnt Screen), and the rest are from gsdx.
               
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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Fifa 2001 [PAL] [SLES_50011]

Status :: Playable!


PCSX2: 0.9.6
Speedhack: x1.5 Cycle
Advanced: Everything is default

GPU:

Graphics: GSdx 890
First/Second Controller: LilyPad 0.9.9
CDROM: Linzu Iso CDVD 0.8.0

[Ill get pics tomorrow]
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