Post your Pcsx2 and playground screenshots/videos here!
#41
Mortal Kombat Armageddon Playable
Mortal Kombat Deception Playable

CPU: Q6600 2.4 @ 3.6
RAM: 4GB
GPU: 4850 crossfire @ 750/1100 = like two 4870 at stock


PCSX2 version: Playground 1.0.0395
PCSX2 core settings: EERec, VU0rec, VU1rec and MTGS enabled.
Plugins:
GSdx rev 846 1360x1024 dx10 16:9
ZeroSPU2 0.4.4
SSSPSX Pad Plugin Pressure Mod 1.6.0
PEOPS CDVD 1.3.0

Speed Hacks:
On "speed" mode

MK Armageddon
   
MK Deception
   

Sponsored links

#42
SAINT SEIYA HADES PAL Version Fully Playable
Work all great, but graphic is a little squared. It need Antialiasing.
And I have a little problem(only one time). Game is freezing for 5-6 seconds when computer is risen(when Athena or Pandora call you after defeat)

pcsx2pg-vtlb Beta 681

GSdx 0.1.14 (SSE41)

Speed Hacks: Default Cycle Rate

View the third picture for others config.


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My PC: i5-3570K, 8 Gb DDR3, GTX295, Windows 7 Home Premium 64.
#43
Game: Grandia 3 (NTSC)
Status:Fully Playable
[b]Average speed:
50-60fps
Speed hacks: x3 Cycle,
Enable IOP x2 Cycle rate and Wait
Cycles Sync Hack

PS2 CPU: EERec, VU0rec, VU1rec, MTGS
and Frame Limit

Game Fixes: VU Add/Sub Hack

CPU: Intel Core 2 Quad Q6600 (2.40GHz)
RAM: 2048 DDR2 SDRAM
OS: WindowsXP Home SP3

Version: PCSX Playground 1.0.708
GPU: GSdx 0.1.14 SSE3
SPU: SPUghz Playground 1.9.0
Input: Lilypad 0.9.8


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#44
system specs:
CPU: intel core2 e6600 @ standard clockspeed (2,4gh)
RAM: 2gb
GPU: geforce 8800 GTS
OS: winxp

PCSX2 settings:
VERSION: playground svn708
GFX: Gdsx 883 0.1.13 (1024 x 1024, texture filtering and logarithmic z on)
SOUND: zerospu2 PG 0.4.6
PAD: SSSXPAD 1.7.0
CDROM: linuz PG 0.8.0
CPU: everything on, limit fps (60)
SPEEDHACKS: 3x cycle, enable IOP x2 cycle and waitcycles synchack on
ADVANCED: chop/zero twice, none twice, and everything tagged.

###GAMES###

OKAMI PAL
status: playable, 60fps always
   

DANCE DANCE REVOLUTION SUPERNOVA NTSC
status: playable, 60fps always
   

KINGDOM HEARTS NTSC
status: playable, 60fps always
   

PERSONA 4 NTSC
status: playable, 60fps mostly, drops to 50 in certain areas
   

FINAL FANTASY XII NTSC
status: playable, 60fps pretty much always
   

TALES OF THE ABYSS NTSC
status: playable, 60fps always
   

GROWLANSER GENERATIONS NTSC
status: playable, 60fps always
==no screenshot sorry==

Overall pretty much all games run @ 60fps all the time.
Biggest exception is shadow of the colossus, which runs @ 40-60 fps average.
#45
Updated, since the project has been merged
#46
Game: Fate Unlimited Codes (NTSC-J)
Status: Playable
CPU: Intel Core 2 Duo E8500 3.16GHz @ 4.00 GHz
RAM: 4GB G. Skill DDR2
GPU: GeForce 9800 GX2

Version: Pcsx2 (merge) R464
Settings: All recompilers enabled, MTGS mode enabled, FPS Limit (60)
Plugins used: GSDX 469m, LilyPad 0.9.9, SPU2GHz 1.9.0, Linuz CDVD 0.8.0
Speed Hacks: EE/IOP x2 cycle rate
Advanced Options: Flush to Zero/Denormals are Zero in VU Recs, all others default.


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#47
Game: SSX On Tour (PAL)
Status: Fully Playable (only one bug - when race is finished FPS about 3-5, but it continued about 30-40 seconds)
CPU: Intel Core 2 Duo
RAM: 2GB G. Skill DDR2
GPU: GeForce 8800GT

Version: Pcsx2 (merge) R464
Settings: All recompilers enabled, MTGS mode enabled, FPS Limit (55)
Plugins used: GSDX 469m, LilyPad 0.9.9, SPU2GHz 1.9.0, Linuz CDVD 0.8.0


P.S. Done anythink with Tony Hawk Provig Ground! It game must been run!


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#48
Dragon Quest VIII Journey of the Cursed King [NTSC]

Compatibility: Playable [Unresolved issues with beige flashback scenes using HW renderer(pre-last screen), also some minor glitches with water in caves (last screen)]
Edit: SVN r528 seems to have resolved the minor glitches with water.

Menus: 60 FPS
Ingame: 45/60 FPS (Depends on the ammount of characters and visible objects)

Machine Specs:
CPU: Intel Core 2 Duo E8200 @ 3.6GHz (8x450MHz), SSE 4.1
MOBO: ASUS P5K-E
RAM: Geil DDR2 Ultra 4 800MHz @ 900MHz 2x1GB
GFX: GeForce 8800GT 512MB, DX10
SFX: Creative Sound Blaster X-Fi Titanium
OS: Windows Vista Home Premium SP1

PCSX2 Configuration:
PCSX2 Playground SVN 708
CPU: EERec/MTGS/VU0rec/VU1rec=ON, Frame Limiting=Limit
Advanced Settings=Default
Hacks: Default Cycle Rate, IOPx2Cycle Rate/SyncHack=ON

Plugins used:
GSDX 0.1.14: DX10 HW, Stretch 1024x1024, NLOOP/Texture Filtering=Gray
SPU2Ghz Playground 1.9.0: Linear Interpolation, XAudio 2 Module, Time stretching=ON
SSSPSX Pad Plugin
Linuz/PG ISO CDVD 0.8.0


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CPU: Intel Core 2 Duo E8200 @ 3.6GHz | Mainboard: ASUS P5K-E Wi-Fi | RAM: Geil DDR2 Ultra 4 800MHz @ 900MHz 2x1GB |
GFX: GeForce 8800GT | SFX: Creative Sound Blaster X-Fi Titanium | OS: Windows Vista Home Premium SP1 32-bit
#49
GTA Vice City Stories (PAL)

Menu/Video: 50 FPS
Ingame: 40 - 50 FPS (Most of the Time 45-50)

Intel Dual Core 6420, 2.13 GHz
4gb Ram
Nvidia 8600 GTS
Windows 7 (Build 7000)

pcsx2-r478
CPU: EERec/MTGS/VU0rec/VU1rec=ON, Frame Limiting=Limit
Advanced Settings=Default
Hacks: 3x Cyde, IOPx2Cyde Rate/SyncHack=ON

GSDX 0.1.12: DX10 Hardware, 1024x1024, NLOOP=on
SPU2Ghz Playground 1.9.0: Default
SSPSXPAD
Linux/Pg Iso CDVD 0.8.0

[Image: vcsps2cx.png]
#50
Soul Calibur 2 NTSC

Status: Playable

PCSX2 Playground svn 710
Zero Gs
Linuzz apps iso
SSPSX PAD
Zero SPU2

System:
Vista sp1 32bit
C2d E8400 3.6Ghz
2x1GB Kingston HyperX 1000MHZ
Gigabyte GA-P35C-DS3R
HD4850 Golden Sample
Logitech Chillstream





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