Problem with Cheats displaying
#1
Hi,

I have been creating pnach files in the new format (where you can toggle individual cheats on/off).

But for some reason the cheat list doesn't load properly when you access the cheats menu by opening the emulators Pause Menu, then going to Game Properties and side tab to the Cheats section.

Below is my pnach file:

Quote:[METAL GEAR SOLID 2 - SONS OF LIBERTY]
author=LIST GENERATED BY RETROBOY
description=SERIAL: SLUS-20144  |  CRC: BFBBB524
[Codes Taken From: gamehacking.org]
[ ]
[Infinite Health]
patch=1,EE,01392692,extended,00000064
author=RETROBOY

[Infinite Stamina]
patch=1,EE,01392248,extended,0000013C
author=RETROBOY
description=TEST ADDRESS, LOOK IN DEBUG MEMVIEW TO VIEW OTHER ADDRESSES (WORKS ON AFT DECK).

[No Reload]
patch=1,EE,001919EC,extended,00000019
author=RETROBOY

[Have All Dog Tags]
patch=1,EE,201E825C,extended,FFFFFFFF
patch=1,EE,201E8260,extended,FFFFFFFF
patch=1,EE,201E8264,extended,FFFFFFFF
patch=1,EE,201E8268,extended,FFFFFFFF
patch=1,EE,201E826C,extended,FFFFFFFF
patch=1,EE,201E8270,extended,FFFFFFFF
patch=1,EE,201E8274,extended,FFFFFFFF
patch=1,EE,201E8278,extended,FFFFFFFF
patch=1,EE,201E827C,extended,FFFFFFFF
patch=1,EE,201E8280,extended,FFFFFFFF
patch=1,EE,201E8284,extended,FFFFFFFF
patch=1,EE,101E8288,extended,0000FFFF
author=InterAct

[Ghost Mode]
patch=1,EE,101ECD46,extended,00004001
author=RETROBOY
description=MAKES YOU INVISABLE TO ENEMIES, VISABLE TO CAMERA'S (WILL TRIGGER ALERT MODE), WON'T BE ABLE TO GET DOG TAGS WITH THIS CODE ACTIVE.

[RADAR MODE CODES :\Stealth Mode]
patch=1,EE,201E6DA8,extended,00070001
author=Address By Lazy Bastard, Fixed By RETROBOY
description=INVISABLE TO ENEMIES, VISABLE TO CAMERA'S FOR SPLIT SECOND (NO ALERT/GUARDS AFTER YOU).

[RADAR MODE CODES :\Normal Mode]
patch=1,EE,201E6DA8,extended,00000001
author=Lazy Bastard
description=DISABLES STEALTH MODE, USE AS RAIDEN TO ACCESS TERMINALS.

[RADAR MODE CODES :\Stealth Mode]
patch=1,EE,201E6DA8,extended,00070001
patch=1,EE,D01E6C22,extended,0000FFEF
patch=1,EE,201E6DA8,extended,00000000
author=Address By Lazy Bastard, Fixed By RETROBOY
description=TEST SEE IF RAIDEN CAN ACCESS TERMINALS (PRESS TRIANGLE).

[TANKER CODES (SOLID SNAKE) :\Easy Grip Level Up]
patch=1,EE,D01E6DBE,extended,00300063
patch=1,EE,D01E6DBE,extended,002000C7
patch=1,EE,101E6DBE,extended,000000C7
author=Code Master, Viper187
description=DO A PULL-UP TO GET MAX GRIP LEVEL 3.

[TANKER CODES (SOLID SNAKE) :\More Time During Speech]
patch=1,EE,E006FFFD,extended,001E6C22
patch=1,EE,203B6A84,extended,000062A0
patch=1,EE,203AC5A4,extended,000062A0
patch=1,EE,203AFBBC,extended,000062A0
author=Code Master, Viper187
description=PRESS L3.

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\M9]
patch=1,EE,101E6DEE,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\USP]
patch=1,EE,101E6DF0,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\Chaff Grenades]
patch=1,EE,101E6E00,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\Frag Grenades]
patch=1,EE,101E6E0E,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\Magazines]
patch=1,EE,101E6E0C,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\Grenades]
patch=1,EE,101E6E02,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Infinite :\Rations]
patch=1,EE,101E6E7E,extended,0000270F
patch=1,EE,101E6EDE,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Infinite :\Medicine]
patch=1,EE,101E6E82,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Infinite :\Bandages]
patch=1,EE,101E6E84,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Infinite :\Pentazemin]
patch=1,EE,101E6E86,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Stealth Suit]
patch=1,EE,101E6E8C,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Bandana]
patch=1,EE,101E6EBE,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Camera]
patch=1,EE,101E6EA6,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Digital Camera]
patch=1,EE,101E6E9A,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Cigs]
patch=1,EE,101E6E9F,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Thermal Goggles]
patch=1,EE,101E6E96,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\AP Sensor]
patch=1,EE,101E6EAF,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\USP Suppressor]
patch=1,EE,101E6EC2,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Have Cardboard Box :\One]
patch=1,EE,101E6E9C,extended,00000001
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\ITEM CODES :\Have Cardboard Box :\Wet]
patch=1,EE,101E6EAC,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\Easy Grip Level Up]
patch=1,EE,D01E6DC0,extended,00300063
patch=1,EE,D01E6DC0,extended,002000C7
patch=1,EE,101E6DC0,extended,000000C7
author=Code Master, Viper187
description=DO A PULL-UP TO GET MAX GRIP LEVEL 3.

[PLANT CODES (RAIDEN) :\More Time To Reach Emma In The Computer Room]
patch=1,EE,C06AAAA4,extended,64B88DFB
patch=1,EE,00A86ABB,extended,00000029
patch=1,EE,00AAE0CF,extended,00000029
patch=1,EE,00D6570F,extended,00000029
author=Code Master, Viper187
description=PRESS L3.

[PLANT CODES (RAIDEN) :\Infinite Oxygen]
patch=1,EE,201E6D8C,extended,0FA0004B
author=InterAct

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Socom]
patch=1,EE,101E6DF2,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\PSG1]
patch=1,EE,101E6DF4,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\RGB6]
patch=1,EE,101E6DF6,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Nikita]
patch=1,EE,101E6DF8,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Stinger]
patch=1,EE,101E6DFA,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Claymore]
patch=1,EE,101E6DFC,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\C4]
patch=1,EE,101E6DFE,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Chaff Grenades]
patch=1,EE,101E6E00,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Stun Grenades]
patch=1,EE,101E6E02,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Microphone]
patch=1,EE,101E6E04,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\HF.Blade]
patch=1,EE,101E6E06,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Coolant]
patch=1,EE,101E6E08,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\AKS-74u]
patch=1,EE,101E6E0A,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Magazine]
patch=1,EE,101E6E0C,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Grenades]
patch=1,EE,101E6E0E,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\M4]
patch=1,EE,101E6E10,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\PSG1-T]
patch=1,EE,101E6E12,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\WEAPON CODES :\Book]
patch=1,EE,101E6E16,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Infinite :\Rations]
patch=1,EE,101E6E7E,extended,0000270F
patch=1,EE,101E6EDE,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Infinite :\Medicine]
patch=1,EE,101E6E82,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Infinite :\Bandages]
patch=1,EE,101E6E84,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Infinite :\Pentazemin]
patch=1,EE,101E6E86,extended,0000270F
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Scope]
patch=1,EE,101E6E80,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Field Uniform]
patch=1,EE,101E6E88,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Body Armor]
patch=1,EE,101E6E8A,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Mine Detector]
patch=1,EE,101E6E8F,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\AP Sensor]
patch=1,EE,101E6EAF,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Sensor A]
patch=1,EE,101E6E90,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Sensor B]
patch=1,EE,101E6E92,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\N.V.G]
patch=1,EE,101E6E94,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Thermal Goggles]
patch=1,EE,101E6E96,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Digital Camera]
patch=1,EE,101E6E9A,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Cigs]
patch=1,EE,101E6E9F,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Shaver]
patch=1,EE,101E6EA2,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Phone]
patch=1,EE,101E6EA4,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Socom Suppressor]
patch=1,EE,101E6EB8,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\AK Suppressor]
patch=1,EE,101E6EBA,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\MO Disc]
patch=1,EE,101E6EC0,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Card :\Level 1]
patch=1,EE,101E6EA0,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Card :\Level 2]
patch=1,EE,101E6EA0,extended,00000002
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Card :\Level 3]
patch=1,EE,101E6EA0,extended,00000003
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Card :\Level 4]
patch=1,EE,101E6EA0,extended,00000004
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Card :\Level 5]
patch=1,EE,101E6EA0,extended,00000005
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Wig :\Infinity Wig]
patch=1,EE,101E6EC4,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Wig :\Blue Wig (Infinite O2)]
patch=1,EE,101E6EC6,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Wig :\Orange Wig (Infinite Grip)]
patch=1,EE,101E6EC8,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Wig :\Wig C]
patch=1,EE,101E6ECA,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Wig :\Wig D]
patch=1,EE,101E6ECC,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Cardboard Box :\One]
patch=1,EE,101E6E9C,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Cardboard Box :\Two]
patch=1,EE,101E6EA8,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Cardboard Box :\Three]
patch=1,EE,101E6EAA,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Cardboard Box :\Four]
patch=1,EE,101E6EB0,extended,00000001
author=RETROBOY

[PLANT CODES (RAIDEN) :\ITEM CODES :\Have Cardboard Box :\Five]
patch=1,EE,101E6EB2,extended,00000001
author=RETROBOY

[END GAME RESULT CODES :\Low Game Time]
patch=1,EE,201E6DC8,extended,00000001
author=InterAct

[END GAME RESULT CODES :\No Alerts]
patch=1,EE,001E6DD2,extended,00000000
patch=1,EE,001E8224,extended,00000000
author=InterAct

[END GAME RESULT CODES :\No Continues]
patch=1,EE,001E6DC2,extended,00000000
patch=1,EE,001E8352,extended,00000000
author=InterAct

[END GAME RESULT CODES :\No Enemies Killed]
patch=1,EE,001E6DD4,extended,00000000
author=InterAct

[END GAME RESULT CODES :\No Rations Used]
patch=1,EE,001E8220,extended,00000000
author=InterAct

[END GAME RESULT CODES :\Zero Times Saves]
patch=1,EE,001E6DC6,extended,00000000
author=InterAct

Screenshots of how it appears when you access the cheat menu while playing the game:

[Image: attachment.php?aid=77536]


[Image: attachment.php?aid=77535]

Cheat list displays properly when you right click game and click game properties/cheats.

[Image: attachment.php?aid=77546]

I know this isn't exactly an issue for Windows users, but with Steam Deck (and possibly other emulation devices with front-ends) allowing you to add your games individually into your library as if it was a Steam Deck game, you don't really need to open the emulator when you have save per-game settings enabled.

So when you need to change game settings or cheats you'd bring up the emulators Pause Menu while playing your game. I noticed last night when I copied my pnach files over to my Steam Deck, when I headed to the cheats section, it doesn't show up as it is in the pnach file.

As you can see in the above images, when accessing the cheats menu while playing a game, the game title and source credit doesn't show as it is in the pnach file, when it is supposed to display as:

Quote:METAL GEAR SOLID 2 - SONS OF LIBERTY
LIST GENERATED BY RETROBOY
SERIAL: SLUS-20144  |  CRC: BFBBB524
Codes Taken From: gamehacking.org

Also with the new cheat menu now allowing you to place cheats into lets say categories that you can click to expand/collapse. Is it possible to have the cheat list show with all fields collapsed so it makes the list look more compact and you only display the cheats you actually want to see on screen by clicking to expand.

[Image: attachment.php?aid=77547]

Also I seem to be having issues with a particular code that uses an activator, for example if I enable TANKER CODES (SOLID SNAKE) : More Time During Speech (Press L3)

Quote:[METAL GEAR SOLID 2 - SONS OF LIBERTY]
author=LIST GENERATED BY RETROBOY
description=SERIAL: SLUS-20144  |  CRC: BFBBB524
[Codes Taken From: gamehacking.org]
[ ]
[Infinite Health]
patch=1,EE,01392692,extended,00000064
author=RETROBOY

[Infinite Stamina]
patch=1,EE,01392248,extended,0000013C
author=RETROBOY
description=TEST ADDRESS, LOOK IN DEBUG MEMVIEW TO VIEW OTHER ADDRESSES (WORKS ON AFT DECK).

[No Reload]
patch=1,EE,001919EC,extended,00000019
author=RETROBOY

[Have All Dog Tags]
patch=1,EE,201E825C,extended,FFFFFFFF
patch=1,EE,201E8260,extended,FFFFFFFF
patch=1,EE,201E8264,extended,FFFFFFFF
patch=1,EE,201E8268,extended,FFFFFFFF
patch=1,EE,201E826C,extended,FFFFFFFF
patch=1,EE,201E8270,extended,FFFFFFFF
patch=1,EE,201E8274,extended,FFFFFFFF
patch=1,EE,201E8278,extended,FFFFFFFF
patch=1,EE,201E827C,extended,FFFFFFFF
patch=1,EE,201E8280,extended,FFFFFFFF
patch=1,EE,201E8284,extended,FFFFFFFF
patch=1,EE,101E8288,extended,0000FFFF
author=InterAct

[Ghost Mode]
patch=1,EE,101ECD46,extended,00004001
author=RETROBOY
description=MAKES YOU INVISABLE TO ENEMIES, VISABLE TO CAMERA'S (WILL TRIGGER ALERT MODE), WON'T BE ABLE TO GET DOG TAGS WITH THIS CODE ACTIVE.

[TANKER CODES (SOLID SNAKE) :\Easy Grip Level Up]
patch=1,EE,D01E6DBE,extended,00300063
patch=1,EE,D01E6DBE,extended,002000C7
patch=1,EE,101E6DBE,extended,000000C7
author=Code Master, Viper187
description=DO A PULL-UP TO GET MAX GRIP LEVEL 3.

[TANKER CODES (SOLID SNAKE) :\More Time During Speech]
patch=1,EE,E006FFFD,extended,001E6C22
patch=1,EE,203B6A84,extended,000062A0
patch=1,EE,203AC5A4,extended,000062A0
patch=1,EE,203AFBBC,extended,000062A0
author=Code Master, Viper187
description=Press L3


[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\M9]
patch=1,EE,101E6DEE,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\USP]
patch=1,EE,101E6DF0,extended,0000270F
author=RETROBOY

[TANKER CODES (SOLID SNAKE) :\WEAPON CODES :\Chaff Grenades]
patch=1,EE,101E6E00,extended,0000270F
author=RETROBOY

All codes after this for some reason only activate when you press L3. Codes using activators, do they need something at the end to tell it to stop that cheat when L3 is no longer pressed.

I know other systems have to do this and one that's more recent I made for Resident Evil 4 for Nintendo Switch:
Quote:[Start at Final Boss Battle (Press L3 During Loading Screen)]
80000010 040f0000 01279358 00000332
20000000 < ENDS THE CODE UNLESS L3 IS PRESSED


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#2
Tested this myself and can confirm.

This is a "Big Picture Mode" (BPM) issue and not a Steam Deck issue.
Running PCSX in "BPM" will sort the cheats in alphabetical order, instead of line order.

A temporary fix for this is to number or add a symbol to make the order fixed.

Very interesting though, it's not like it's caused by sorting ALL settings pages in "BPM" alphabetically, as they arent.

Edit: Tested again, numbering works great for the order, but the issue of seeing categories in "BPM" remains.
Images Below.

[Image: kcg1uxO.png]

[Image: KP3zeRs.png]

Edit 2: Had a look into some keywords on the GitHub issues, and it looks like Stenzek mentioned the tree view is just what the UI does.
I doubt this means it won't be added to "BPM", as that wouldn't make much sense supporting it in the first place.
◦◦◦◦⦿◦◦◦◦◦⦿◦◦◦◦ Pac-Man
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#3
bpm? not sure i even use that, even on windows I just double click the game from the game list, in steam deck I use steam deck rom manager to add each game into my games library which i then set to PS2 category.

I set hotkeys to bring up the pause menu when playing a game - if that's what you mean.

I sometimes get a little lost with PCSX2 with it having 4 means of accessing Settings.

On the top you have System, then right next to that you see Settings again and then in then if you have View/Toolbar enabled lastly though its not called Settings, when you right click a game its Properties, which pretty much looks the same as another Settings.

If you want to change Settings "Per-Game", this option would make sense. But I think if "Enable Per-Game Settings" option isn't enabled first, any changes made will it then set as default Settings. (So in a sense acting as another overall means of accessing Settings).

I wonder if removing "Enable Per-Game-Setting" option from the Settings/Behaviour section. As I have seen this is something users/newbies assume. When you right click a game and make changes that this would only apply to that game. Which is understandable, It's like right clicking a PC game and changing something in its Properties, this wouldn't apply as default for the rest of your games.

And as we all know changing one thing could make that game run better but could break other games.

Anyways back on point with you mentioning Big Picture Mode, I wasn't sure what that was (as It's something I've never used) I was looking in Settings to check if its not something that needs disabling and with that it reminded me how there's more than one Settings, each have options that the other doesn't and always thought it would make sense to just have on Settings option.

With the pnach file, even if Big Picture Mode is enabled (I will assume this is what Open Pause Menu is using), when loading a pnach file it shouldn't jumble it up, should load as is in the file.

I don't know who is behind the update to load cheats in a list that can be toggled on/off and expanded/collapsed. But I wonder if it could be tweaked a little so that all cheat options are not expanded by default and if it could support Notepad++ so you can collapse your cheat options making it easier when working on your cheat files (So you don't have a massive cheat list to navigate if options can be collapsed by default and you only access the section(s) you need - same as if you were looking which cheats you want to turn on/off)

I've still been trying to find a solution to my other problem (with no luck) to see if PS2 codes using activators require something to instruct the game to only write value to an address if said button is pressed, giving the required cheat effect, if nothing is pressed it would stop./end cheat function.

I don't know if this is required or if this could be an issue with the emulator's way of handling cheat codes itself. Because every cheat code I have in my list that's after this particular cheat, things that's set to be constantly writing to that address (Infinite Ammo, Unlock Items etc) are now only working when said button is pressed.

I know some other consoles (Nintendo Switch for example) that require this or else the game will keep what ever address that's assigned to a button as active and will affect other cheats from working properly and also prevent other activators unless you have instructed that cheat to end. This is done by using a terminator code, basically 20000000 at the end of your address instructs that its to end that address function.
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