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Problems Starting Any Games
#1
So, installing pcsx2 went fine, no errors, did the configuration fine, then when I tried to start my game (Star Wars BF2) I got:

_openfile /Applications/pcsx2/bin/plugins/2_01.iso 0
detected blocksize = 2048
isoOpen: /Applications/pcsx2/bin/plugins/2_01.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 181008
type = 2
ZeroGS: creating
ZeroGS: 102 : 24
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-hVE7av/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
Segmentation fault


I fixed the segmentation by messing with the graphics settings, but, when I tried it again:
_openfile /Applications/pcsx2/bin/plugins/2_01.iso 0
detected blocksize = 2048
isoOpen: /Applications/pcsx2/bin/plugins/2_01.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 181008
type = 2
ZeroGS: creating
ZeroGS: 102 : 24
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-h
av/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
ZeroGS: dummy transfer
ZeroGS: dummy transfer
ZeroGS: Disabling MRT depth writing
ZeroGS: dummy transfer
ZeroGS: dummy transfer
Assertion failed: (gs.imageEndX < 2048 && gs.imageEndY < 2048), function Init
nsferHostLocal, file targets.cpp, line 2520.
Abort trap

And that is where I got stuck.
Any help would be appreciated, thanks in advance.
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#2
Ok, got yet another step farther:

_openfile /Applications/pcsx2/bin/plugins/2_01.iso 0
detected blocksize = 2048
isoOpen: /Applications/pcsx2/bin/plugins/2_01.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 181008
type = 2
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-hVE7av/:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: using full shaders
ZZogl: initialization successful
ZZogl: Disabling MRT depth writing
ZZogl: render target null, no constraints. Ignoring
Assertion failed: (x86regs[s_JumpX86].type == X86TYPE_VUJUMP), function Recompile, file iVUzerorec.cpp, line 2956.
ZZogl: Current render target NULL (ctx: 0)Abort trap
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#3
Specs in Sig
17" Macbook Pro 5,1, Intel Core 2 Duo 2.66Ghz, 8 GB RAM
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#4
Run-->Execute gets me to configure the PS2 Settings, then Shows: Playstation®2, Glitches a bit, then:

_openfile /Applications/pcsx2/bin/plugins/2_01.iso 0
detected blocksize = 2048
isoOpen: /Applications/pcsx2/bin/plugins/2_01.iso ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 181008
type = 2
ZZogl: creating zerogs
ZZogl: Got Doublebuffered Visual!
ZZogl: glX-Version 1.4
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-hVE7av/:0".
ZZogl: Depth 24
ZZogl: you have Direct Rendering!
ZZogl: Using multitexturing
ZZogl: Maximun texture size is 8192 for Tex_2d and 8192 for Tex_NV
ZZogl: Disabling MRT depth writing
ZZogl: Creating effects
ZZogl: Creating extra effects
ZZogl: using full shaders
ZZogl: initialization successful
ZZogl: Disabling MRT depth writing
Bus error
17" Macbook Pro 5,1, Intel Core 2 Duo 2.66Ghz, 8 GB RAM
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#5
A little help?
17" Macbook Pro 5,1, Intel Core 2 Duo 2.66Ghz, 8 GB RAM
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#6
Bump a thread after just one hour again and you'll get a warning.

In the meantime you're just going to have to wait for someone who is more familiar with the Mac port to come online. There aren't nearly as many Mac/BSD/Linux users as are Windows users (Mac in particular are quite scarce), so by default that means you typically have to exercise some greater display of patience when in need of support.
Jake Stine (Air) - Programmer - PCSX2 Dev Team
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