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Problems with DEV9 plugin (Online)
#1
I have 2 different Ethernet Plugins

1: DEV9ghzdrk.dll

Everything works fine but sometimes it freezes at Online.Usually i get freeze glitches 2-3 times per day but yesterday i got freezed at least 6 times

2: DEV9giga_razi.dll

Using this plugin the Online lags which is annoying.My question: is there a way configuring something so the Online would not lag using this plugin?

My last question is are there other Ethernet plugins for PCSX2?

Im using the newest PCSX2 emulator and play Resident Evil Outbreak File 2 Japenese version
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#2
Hmm, what type of error they actually show you? Its better if you post your emu log.
Pentium Dual-core G2010 2.8Ghz
RAM=4GB
nvidia GT 610
pcsx2 version-1.3.1  


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#3
Here is the emulog: http://www.mediafire.com/view/6n5q4ynxn2...emuLog.txt
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#4
Can you post the text here of your emulog cause my phone did not able to open it! :-P
Pentium Dual-core G2010 2.8Ghz
RAM=4GB
nvidia GT 610
pcsx2 version-1.3.1  


Still surfing with Browser?, Try the pcsx2 forum App !
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#5
Sorry i cant.It says the message is too long Sad
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#6
(02-14-2014, 03:14 PM)Jake_Wade Wrote: Sorry i cant.It says the message is too long Sad

ok no problem only post the error which mostly seen in it. Or post the screenshot of it!
Pentium Dual-core G2010 2.8Ghz
RAM=4GB
nvidia GT 610
pcsx2 version-1.3.1  


Still surfing with Browser?, Try the pcsx2 forum App !
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#7
(02-14-2014, 04:26 PM)Brock lessner Wrote: ok no problem only post the error which mostly seen in it. Or post the screenshot of it!


"rDMA
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
rDMA
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
Closing plugins...
Closing DEV9
Waiting for RX-net thread to terminate...done
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully."

thats the jyst of the emulog.txt it just closes the DEV9 plugin
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#8
(02-14-2014, 05:48 PM)403Phaze Wrote: "rDMA
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
rDMA
* pcap io: Sending 64 byte packet.
* pcap io: Sending 64 byte packet.
Closing plugins...
Closing DEV9
Waiting for RX-net thread to terminate...done
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully."

thats the jyst of the emulog.txt it just closes the DEV9 plugin

The reason why the Dev9 plugin got closed is because i closed the emulator.the freezing happened earlier
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#9
(02-14-2014, 05:53 PM)Jake_Wade Wrote: The reason why the Dev9 plugin got closed is because i closed the emulator.the freezing happened earlier

it didn't state that it froze when i read it, just pages of the same script then shut down, ill look again I PROBABLY missed something

btw do you happen to know what your EE% or other %'s were at the time of freeze
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#10
(02-14-2014, 05:56 PM)403Phaze Wrote: it didn't state that it froze when i read it, just pages of the same script then shut down, ill look again I PROBABLY missed something

btw do you happen to know what your EE% or other %'s were at the time of freeze

FPS value is around 60

I dont check the others but after this i will.What is the normal value of EE,GS and UI?
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