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Problems with GSDx 10
#1
Sad 
Hi, all.
I'm facing some problems with GSDx 10. My Hardware/software specs are:

Intel DG33FB Motherboard
320 GB SATA HDD
3 GB DDR2 SDRAM @ 800 MHz
Intel Q6600 Processor @ 2.40 Ghz (1 physical, 4 logical processors, SSE3)
nVidia GeForce 9600 Ultra 1 GB Graphics memory
Windows Vista Ultimate... latest updates installed

Anyways, I'm facing the following problems:
1. At some internal resolutions, PCSX2 Freezes.
2. It Always runs windowed

I'm using the following settings:
640x480 60 Hz
Direct3D 10 (Hardware)
Bob bff
4:3
512x512 (works fine) or 320x240 (crashes)
NLoop hack --> grayed tick
texture filtering

Someone help me on this? Please?
I really wanna get my PC to run PS2 Games at full speed!
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#2
Instead of changing the D3D resolution that though, can't you just check the Native box to get adequate results? Please correct me if I'm wrong though.
Intel Core 2 Duo QX9750 Extreme Edition | eVGA 790i FTW | BFG GTX 280 OC 1GB | 8GB of Patriot Viper
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#3
You can change the internal resolution succesfully from the GSdx.ini and for full-screen do Alt+Enter in game (the full screen resolution that you chose only works in dx9).
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#4
(06-05-2009, 07:49 PM)Shadow Lady Wrote: You can change the internal resolution succesfully from the GSdx.ini and for full-screen do Alt+Enter in game (the full screen resolution that you chose only works in dx9).

Thanks Shadow lady! Could you please tell me a resolution that works with DX10?

oh and Scott, the native resolution means the PS2 Native resolution, which is, I believe, 1280x1024, which slows down my emulation tremendously.
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#5
"the native resolution means the PS2 Native resolution, which is, I believe, 1280x1024"

No.

The native resolution of each game is marked in the GSDX window at the title bar. It never goes further than 640x480, if something.
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