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04-21-2009, 11:45 AM
(This post was last modified: 04-23-2009, 06:30 AM by Yaj3221.)
Here are the geometry problems and physics in street fighter ex 3 in both versions of the game this happens.
These are clearly not developer problems as shown in this video.
http://www.youtube.com/watch?v=RrhsnuPkZ...re=related
The Geometry Problem:
Sakura (One on the left) should have a dress and it should have dynamic cloth physics.
The Physics Problem:
Hokuto (Other one) The two blue things should be a dress and have dynamic cloth physics.
Tried with these Emulators and plugins
Emulators:
Pcsx2 0.9.6
Pcsx2 Beta 976
Plugins:
GSDX 1.15 SSE2 Hardware and Software DX 10 & Dx 9 and standard Software
GSDX 1.14 SSE2 Hardware and Software DX 10 & Dx 9 and standard Software
Zero GS 97.1
Hope This helps to fix future versions of Pcsx2
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04-24-2009, 05:00 PM
(This post was last modified: 04-24-2009, 05:01 PM by kurtsky.)
PCSX2 0.9.6
Core 2 Duo E5200
Geforce 9800 GT
Tried with ZeroGS 0.97
Tried with GSdx 890
GigahertzCDVD plugin 0.7.0
Linuz 0.8.0
ZeroSPU plugin
crashes after run cd/dvd
if you use execute it would crash also
Anyone got this to work?
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Merged.
I want to know if this game still has problems with the latest beta, and what they are.
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has the same physics problems and geometry problems but you can now load it with linuz iso.
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11-03-2015, 06:33 PM
(This post was last modified: 11-03-2015, 08:55 PM by .r5.)
Had to reopen this thread to comment on it. Bug is still present in the latest git build, none of the gamefixes influence it nor do any EE/VU clamp/round modes. It is present in both software and hardware renderers.
***PCSX2 versions used:***
Pcsx2 0.9.6
Pcsx2 Beta 976
pcsx2-v1.3.1-1378-g8ab9cea-windows-x86
***Emulation settings:*** "Safest" preset, no hacks.
***Plugins used:***
GSdx-AVX2
GSdx-SSE2 version 1.15
GSdx-SSE2 version 1.14
ZeroGS 97.1
***Plugin settings:*** GSdx-AVX2 was set to CRC Hack Level "None"
#### Hardware Specifications
***CPU:***
AMD Athlon II 64 X4 Quad Core Processor @ 3.2 Ghz
Intel® Core i5-4690K CPU @ 3.50GHz
***GPU:***
GeForce GTX 970 (Driver: NVIDIA 358.50)
ASUS 9600GT 512Mb GDDR3
#### Description
The dynamic cloth physics of the game are broken. Cloth items that are supposed to flow and instead
they are static and messed up.
This bug is not affected by EE/VU clamp/round mode, superVU and microVU are the same.
HW and SW renderers don't influence it either.
Setting VU0 to "Interpreter" changes the bug slightly (the hakama isn't a disc anymore, but
it is still static and slanted to the left)
#### Screenshots
Character on the left incorrectly has the shirt bunched up and the neck scarf to the left.
Character on the right is supposed to be wearing some hakama pants; instead they appear as flat static discs
attached to the character's waist.
[attachment=17335]
Another screenshot of the character with bugged hakama pants.
[attachment=17336]
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seems like a VU/VIF issue.
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So then what about superVU?
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Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.
This thread will now be closed and moved to the resolved bug reports subforum.
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