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@javed_iqbal @Akasha
Cool. If you're still here, how do we processed ? You could either search on github the commit/issue fixed and write some stuff on it. Here some topic
* Skylake CPU slow software renderer fix
* Removal of SSSE3 and AVX configurations
* Vif unpack & MTVU speed optimization
* GSdx texture cache speed optimization (fast texture delete)
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Jesus, guys! 12/4 is 3 and April is the 4th month of the year! I know you are working hard and don't receive fixed payment, but when we'll be able to see 2017 Q1 report!?
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04-26-2017, 10:44 PM
(This post was last modified: 04-26-2017, 10:45 PM by Blyss Sarania.)
When it's done.
Would you rather the devs use their limited time to work on PCSX2 and improve it or would you rather they work on the progress report? You'd be surprised the level of work that goes in to these progress reports. It takes quite a while for everything to get written/proofread/screenshots/proofread again/posted/etc. I know we are very late but we are doing our best. There is a lot more work that has to be done than most people realize.
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I didn't really blame or acuse any of you of anything, you are doing a great job at developing the emulator. It's just that I really want to see all the work you've done since january...Anyway, keep up the good work and good luck to all of your team, it's amazing to see this emulator had come so far and still going, with support of community and devs, towards perfection, even if perfection is still pretty far.
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Sorry, I grant my response was a little rough. I just think a lot of people don't realize how much work it takes is all.
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That was a fascinating read. I can't believe you guys figured all this out.