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no you can modify the code yourself though go back to when mtvu was added then change 0.9.8 source.
I doubt it will be easy but no one will do it for you.
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If all your games crash, that means something is fundamentally wrong with your config or you have the strange random crashy folder which is fixed by copying all the pcsx2 files somewhere else.
If that doesnt solve it, can you post your plugin config and your system specs?
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I just realized that it crashes if I Quickload the game, I mean, If I play the ISO from the beggining or I load from a memory card everything works fine.
Btw, is it possible that the 0.9.8 sstates files don't work with new svn releases? I tried a couple of times but It always displayed the same error:
C:\Users\Fulanito\Desktop\pcsx2\sstates\SLES-54235 (C398F477).00.p2s
(pxActionEvent) Savestate uses an unknown (future?!) savestate version.
(PCSX2 ver=9a060000, state ver=9a010000)(VM_UnzipFromDisk)
That shows when trying to do a fastload from a 0.9.8 save file. (If I use the 0.9.8 plugins with the 0.9.9 svn release it loads, I'm confused right now XD)
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02-29-2012, 01:38 PM
(This post was last modified: 02-29-2012, 01:51 PM by hyakki.)
They are incompatible for a reason, you should never really use save states, the memcard is much more stable and works across all versions.
buut if you really wanted to you could open the state with 7-zip and modify the PCSX2 Savestate Version.id to match the current ones ....but again its hackish and you shouldn't really do it.
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Ok, all clear! Thanks a lot
Final question: I have 2 different plugins for every aspect of the emulator, one with the plugin name and one that is the same but with a -r5110 at the end, example:
GSdx 5110 (MSVC 16.00, SSE41) 0.1.16 [GSdx32-SSE4-r5110]
or
GSdx 5110 (MSVC 16.00, SSE41) 0.1.16 [GSdx32-SSE4]
I guess it's the same plugin exactly, but is there any difference?