10-21-2011, 09:23 PM
Core 2 Quad Q8400 @ 2.66Ghz (stock)
4GB DDR3
Radeon HD 5750
PCSX2 0.9.8
Willing to give screenshots of configuration dialogs if requested.
I noticed when playing through Kingdom Hearts that there'd be times where I'd get some slowdown, but these were rather infrequent and to be expected... however now that I'm on Kingdom Hearts II, I'm running into slowdown more often, and it causes (lasting) audio distortion/timing issues (that require a reset of the game to fix) if it goes on for more than a moment or two, so I'm curious about fixing it.
The slowdown seems to happen only in certain scenes... these are generally ones with a large viewing distance (though oddly Destiny Islands in the first game was fine), but a sure-fire way to make it happen is to combine a long draw distance with a couple high-poly models (such as a lot of characters during a cutscene).
Further confirming (in my mind) that it's a graphical issue, the EE percentage during these times is at 99-100%, compared to the 15-70% it is otherwise, and I've noticed my CPU usage spiking a bit during these scenes... but it doesn't seem to want to max out one core, is this normal?
(Screenshot of the CPU performance graph during gameplay.)
Is there any way to reduce this slowdown that doesn't involve hardware modification or improvement, or is there a way to prevent the slowdown from causing audio issues?
I could possibly record the situation with FRAPS to show you, but I think the CPU usage from FRAPS might skew the results so I'll wait for ideas.
4GB DDR3
Radeon HD 5750
PCSX2 0.9.8
Willing to give screenshots of configuration dialogs if requested.
I noticed when playing through Kingdom Hearts that there'd be times where I'd get some slowdown, but these were rather infrequent and to be expected... however now that I'm on Kingdom Hearts II, I'm running into slowdown more often, and it causes (lasting) audio distortion/timing issues (that require a reset of the game to fix) if it goes on for more than a moment or two, so I'm curious about fixing it.
The slowdown seems to happen only in certain scenes... these are generally ones with a large viewing distance (though oddly Destiny Islands in the first game was fine), but a sure-fire way to make it happen is to combine a long draw distance with a couple high-poly models (such as a lot of characters during a cutscene).
Further confirming (in my mind) that it's a graphical issue, the EE percentage during these times is at 99-100%, compared to the 15-70% it is otherwise, and I've noticed my CPU usage spiking a bit during these scenes... but it doesn't seem to want to max out one core, is this normal?
(Screenshot of the CPU performance graph during gameplay.)
Is there any way to reduce this slowdown that doesn't involve hardware modification or improvement, or is there a way to prevent the slowdown from causing audio issues?
I could possibly record the situation with FRAPS to show you, but I think the CPU usage from FRAPS might skew the results so I'll wait for ideas.