10-14-2014, 10:04 AM
(This post was last modified: 10-14-2014, 10:06 AM by Fornoreason1000.)
Hi PSCX2 community,
I'm having trouble with R&C3 , the game happens to be crashing at a certain level. the level is called planet Daxx surrounded by water , factories and a tropical island area. Upon entering the area. I'll experience some minor Audio Lag then a total graphical freeze after a short period , the game stops running but the Audio continues... the game stops receiving and input from me(e.g pressing start will not pause the game). It only happens on this level which is strange... but i have encountered other level specific glitches on other levels.
My Specs:
Windows 8 Pro
AMD Anthlon 2 3.00GHZ Dual core
Nvidia GTX 550 Ti
8GB DDR3
MY Settings:
SPEED HACKS:
EE Cycle rate = 2
VU cycle steal = 1
Spin Detection = On
Wait Loop Detection = On
Fast CD acess = OFF
mVU Flag = ON
MTVU = ON
FrameLimiter:
ALL Default exceptfor Base which is 125%
FrameSkipping = Disable(enabling causes similar effect at all levels except it will repair itself then start again)
Video Plugin Settings
Adapter = NVIDIa GeForece GTX550Ti
Render-er = Direct X 11 (HArdware) (software doesn't fix it)
Interlacing = Auto
Texture Filtering = On
8bit textures = ON
HW HAcks = ON
Antistropic Filtering = off
HW HAcks
Skip Draw = 1
Alpha is opn
Half Pixel Offset = ON
Sprite = On
Wild Arms Offset = ON;
the rest is Off
here is the log of my last session that had that crash
Notice th DMA error before the closing? thats is what I expect has something to do with it but what?
disabling speed hacks didn't do it(it just made it happen slowly) and software mode did the same thing... I thought this game was "playable " start to finish?
Anyway... any tips advice or even solution to this problem would be greatly appreciated....
Also anyone else that the lazers and bullets from the N60 storm are invisble only on Planet Marcadia? weird that, software or settings doesn't affect it either...
I'm having trouble with R&C3 , the game happens to be crashing at a certain level. the level is called planet Daxx surrounded by water , factories and a tropical island area. Upon entering the area. I'll experience some minor Audio Lag then a total graphical freeze after a short period , the game stops running but the Audio continues... the game stops receiving and input from me(e.g pressing start will not pause the game). It only happens on this level which is strange... but i have encountered other level specific glitches on other levels.
My Specs:
Windows 8 Pro
AMD Anthlon 2 3.00GHZ Dual core
Nvidia GTX 550 Ti
8GB DDR3
MY Settings:
SPEED HACKS:
EE Cycle rate = 2
VU cycle steal = 1
Spin Detection = On
Wait Loop Detection = On
Fast CD acess = OFF
mVU Flag = ON
MTVU = ON
FrameLimiter:
ALL Default exceptfor Base which is 125%
FrameSkipping = Disable(enabling causes similar effect at all levels except it will repair itself then start again)
Video Plugin Settings
Adapter = NVIDIa GeForece GTX550Ti
Render-er = Direct X 11 (HArdware) (software doesn't fix it)
Interlacing = Auto
Texture Filtering = On
8bit textures = ON
HW HAcks = ON
Antistropic Filtering = off
HW HAcks
Skip Draw = 1
Alpha is opn
Half Pixel Offset = ON
Sprite = On
Wild Arms Offset = ON;
the rest is Off
here is the log of my last session that had that crash
Notice th DMA error before the closing? thats is what I expect has something to do with it but what?
Code:
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8191 MB
CPU name = AMD Athlon(tm) II X2 250 Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 3.012 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
(GameDB) 9655 games on record (loaded in 257ms)
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: E:\GameLibrary\Playstation 2\Ratchet and Clank 3\ratchet and clank up your arsenal ps2\ratchet and clank up your arsenal ps2.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Jake\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Jake\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 74.92 fps
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2001-1004, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20011004-175839,ROMconf,PS20160EC20011004.bin:11520>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Jul 4 2001 16:03:45
CPUID=2e20, BoardID=0, ROMGEN=2001-1004, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '45FE0CC4.pnach' from archive 'C:\Program Files (x86)\PCSX2 1.2.1\cheats_ws.zip'
comment: Widescreen hack by No.47
(Wide Screen Cheats DB) Patches Loaded: 2
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.4
(built Jun 22 2004 at 18:17:20)
(pre-release 6)
NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)
(build with sce library rev 2.8.0)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
decode thread: aborted
GuiMemoryMap::GuiMemoryMap(262144)
********** BEGIN: PARSING WIDGET3D'S CALLED ********
entry point = 33288364 and found 146 widgets.
********** END: FINISHED PARSING WIDGET3D's ********
*PCSX2*: DMA error: 1f53a060
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
disabling speed hacks didn't do it(it just made it happen slowly) and software mode did the same thing... I thought this game was "playable " start to finish?
Anyway... any tips advice or even solution to this problem would be greatly appreciated....
Also anyone else that the lazers and bullets from the N60 storm are invisble only on Planet Marcadia? weird that, software or settings doesn't affect it either...
CPU: AMD3+ FX8350 8 cores @ 4.2Ghz, 16 threads
Mobo: Gigabyte 990FX Gaming
OS : Win10 Pro
GPU: NVidia GTX 970, 4GB
RAM: 16Gb DDR3
PSU: 1KW
Mobo: Gigabyte 990FX Gaming
OS : Win10 Pro
GPU: NVidia GTX 970, 4GB
RAM: 16Gb DDR3
PSU: 1KW