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Ratchet and Clank 3: Up your Arsenal Texture gone in software mode
#1
version = 1.3.1 i'm using latest pcsx2 build from build bots..

Default settings..

hardware = cpu = i5-2450M,Gpu = 7470M,ram= 4GB RAM,OS= win8.1....

game works fine in hardware mode apart from graphic/texture issue...but when i reach Aquatos http://www.ign.com/wikis/ratchet-clank-u...T,_Aquatos i got this


http://imgur.com/a/KjFIT

.....as you can see the ui works fine but environment and ratchet texture are washed out/gone/missing ...so to check it i went back to other level {pheonix} and environment works fine there but ratchet texture are missing......upto that perticular level it plays fine...THE UI AND MENU WORKS FINE..
i have mentioned about settings in my post...here's emulog

Invalid language identifier (wxID=0)
PCSX2 1.3.1-20150917053215 - compiled on Sep 17 2015
Savestate version: 0x9a0b0000

Host Machine Init:
Operating System = Microsoft Windows 8.1 Enterprise (build 9600), 64-bit
Physical RAM = 4030 MB
CPU name = Intel® Core™ i5-2450M CPU @ 2.50GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 2.493 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1fbae3bf
x86EFlags = 28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins...
Binding GS: F:\Games\PCSX2\plugins\GSdx32-AVX.dll
Windows 6.3.9600
Binding PAD: F:\Games\PCSX2\plugins\LilyPad.dll
Binding SPU2: F:\Games\PCSX2\plugins\SPU2-X.dll
Binding CDVD: F:\Games\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: F:\Games\PCSX2\plugins\USBnull.dll
Binding FW: F:\Games\PCSX2\plugins\FWnull.dll
(GameDB) 9690 games on record (loaded in 180ms)
Binding DEV9: F:\Games\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.


Bios Found: USA v02.20(10/02/2006) Console

Path: F:\Games\PCSX2\plugins\DEV9ghzdrk.dll
File is not a valid dynamic library.
[wx] Failed to load shared library 'F:\Games\PCSX2\plugins\DEV9ghzdrk.dll' (error 0: the operation completed successfully.)
Some kinda plugin failure: F:\Games\PCSX2\plugins\DEV9ghzdrk.dll
Path: F:\Games\PCSX2\plugins\GSdx-SSE2-r4643m-best-SotC-fix.dll
File is not a valid dynamic library.
[wx] Failed to load shared library 'F:\Games\PCSX2\plugins\GSdx-SSE2-r4643m-best-SotC-fix.dll' (error 0: the operation completed successfully.)
Some kinda plugin failure: F:\Games\PCSX2\plugins\GSdx-SSE2-r4643m-best-SotC-fix.dll
Path: F:\Games\PCSX2\plugins\GSdx-SSE4-r4643m-best-SotC-fix.dll
File is not a valid dynamic library.
[wx] Failed to load shared library 'F:\Games\PCSX2\plugins\GSdx-SSE4-r4643m-best-SotC-fix.dll' (error 0: the operation completed successfully.)
Some kinda plugin failure: F:\Games\PCSX2\plugins\GSdx-SSE4-r4643m-best-SotC-fix.dll
Path: F:\Games\PCSX2\plugins\GSdx-SSSE3-r4643m-best-SotC-fix.dll
File is not a valid dynamic library.
[wx] Failed to load shared library 'F:\Games\PCSX2\plugins\GSdx-SSSE3-r4643m-best-SotC-fix.dll' (error 0: the operation completed successfully.)
Some kinda plugin failure: F:\Games\PCSX2\plugins\GSdx-SSSE3-r4643m-best-SotC-fix.dll
Path: F:\Games\PCSX2\plugins\GSdx32-AVX2.dll
File is not a valid dynamic library.
Some kinda plugin failure: F:\Games\PCSX2\plugins\GSdx32-AVX2.dll
[wx] Failed to load shared library 'F:\Games\PCSX2\plugins\GSdx32-AVX2.dll' (error 0: the operation completed successfully.)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.3.9600
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD

Current Renderer: Direct3D11(Hardware mode)
Opening SPU2
Opening CDVD
isoFile open ok: D:\Ratchet & Clank Up Your Arsenal.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2138368 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: F:\Games\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: F:\Games\PCSX2\memcards\Mcd002.ps2
McdSlot 2 [File]: [is not memcard file]
McdSlot 3 [File]: [is not memcard file]
McdSlot 4 [File]: [is not memcard file]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console

(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_973.53;1) Game CRC = 0x45FE0CC4, EntryPoint = 0x00800008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_973.53;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_973.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_973.53;1
0 00800000 000bb1fa ............
Loaded, cdrom0:¥SCUS_973.53;1
start address 0x800008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)

==========================================================
989snd ©2000-2003 Sony Computer Entertainment America
by Buzz Burrowes v3.1.4
(built Jun 22 2004 at 18:17:20)
(pre-release 6)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
(banks and streams only)

(build with sce library rev 2.8.0)
==========================================================
Thread Priorities:
Sound Tick = 9
Main RPC = 58
Loading RPC = 59
Streaming = 60, 61, 62, 63
==========================================================

GuiMemoryMap::GuiMemoryMap(262144)

********** BEGIN: PARSING WIDGET3D'S CALLED ********

entry point = 33288364 and found 146 widgets.

********** END: FINISHED PARSING WIDGET3D's ********

> Selected savestate slot 0
Loading savestate from slot 0...
filename: F:\Games\PCSX2\sstates\SCUS-97353 (45FE0CC4).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
[15:14:19.249] Auto-ejecting memcard [port:0, slot:0]
[15:14:22.272] Re-inserting auto-ejected memcard [port:0, slot:0]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
with default settings....i have to enable skipdaw = 1 in hw hacks...

http://imgur.com/a/g6VEd
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#2
The game has known major issues with hardware renderers.
http://wiki.pcsx2.net/index.php/Ratchet_...ur_Arsenal

You will need to use software for it...
[Image: newsig.jpg]
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#3
true but even with software mode i'm getting the same results check ss...
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#4
You have so many custom plugins that i would guess your settings are borked. Just restart by downloading the latest git. Don't change any settings. Just load the game and check if the graphics are still broken in sw renderer.
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#5
nope same result using pcsx2-v1.3.1-1117-gddb8702-windows-x86 build....18 minute old build....untouched setting....i got above images with vertical lines...
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#6
Post a memory card save near the point so we can test it
[Image: newsig.jpg]
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#7
Photo 
(09-19-2015, 04:08 PM)Bositman Wrote: Post a memory card save near the point so we can test it

well i didn't save on memory cards i use the pcsx2's native save feature F1 to save and F3 to load.........

but you asked for a memory card with save game ...

so i created one FRESH memory card...went back to game ........create a save.....game save.....
..Then to check if it properly saved on not i went back to LOAD save game option ....so game starts where ratchet is going to AQUATOS and BAM everything came back to normal.......

[Image: L23lQYY.jpg?1]


......i got vertical lines so i set skipdaw = 1 and got above result .................thnx
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#8
uhh yeah, don't set use savestates. They do save glitches
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
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#9
^ what he said.
[Image: newsig.jpg]
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#10
For a slightly more in depth explanation:

Save states are dumps of PCSX2's virtual PS2 memory, virtual CPU registers, emulator state, plugin state, etc etc.

If anything gets borked by bad emulation, an error on your machine, cheats, etc etc, they will save that too for those reason. All emulators will in fact but the higher level the console the generally worse it can be because there is a lot more complex stuff goin on.

Feel free to use save states, but always have memory card saves too. If an error arises, first thing to try is loading from a card save.

I should put that in my FAQ... think I will.
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