08-11-2012, 03:36 PM
(This post was last modified: 08-11-2012, 04:14 PM by Mordecai Walfish.)
Hi! I was playing around with the new version of PCSX2 tonight and have to say it's as rock-solid as ever, and then some! Kudos on the most proper PS2 emulator in existence!
I was playing around with a couple games tonight, considering whether I wanted to go the multiple-install route for different game's graphical/speedhack/control settings.. and I was wondering whether there was a section of the forum related to just providing user-discovered optimal settings for the video portion.
Say for example, I was playing Metal Slug 6 earlier and recorded this:
Metal Slug 6
1920x1080:
DX11 Hardware
Auto Interlace
3x Native Resolution
Texture Filtering DISABLED
All Standard Speed Hacks Enabled & Multi Threaded VU
System Specs:
AMD Phenom 2 B55 x4 3.6GHZ
Nvidia GTX-480
4GB DDR3-1600 Ram
ASUS M5A99X-Evo Motherboard
Full screen looked incredibly sharp with no graphical errors presenting themselves, even on sprites and text, with 3x native. Disabling Texture Filtering helps to retain the original's non-blurry pixelated look as well.
I also was wondering if the different graphical settings in GSDX10 can effect input lag depending on which setting is chosen? In particular, whether DX9 or DX11 mode in software or hardware makes any discernible difference in input lag?
I know there is an area for posting playable settings in games, but I was thinking of something more graphics-settings focused. Now that 1.0 is out and working like a dream I think it's time to compile something like this.
EDIT: added it to the wiki's discussion page for now.. does this look appropriate? http://wiki.pcsx2.net/index.php?title=Talk:Metal_Slug_6
I was playing around with a couple games tonight, considering whether I wanted to go the multiple-install route for different game's graphical/speedhack/control settings.. and I was wondering whether there was a section of the forum related to just providing user-discovered optimal settings for the video portion.
Say for example, I was playing Metal Slug 6 earlier and recorded this:
Metal Slug 6
1920x1080:
DX11 Hardware
Auto Interlace
3x Native Resolution
Texture Filtering DISABLED
All Standard Speed Hacks Enabled & Multi Threaded VU
System Specs:
AMD Phenom 2 B55 x4 3.6GHZ
Nvidia GTX-480
4GB DDR3-1600 Ram
ASUS M5A99X-Evo Motherboard
Full screen looked incredibly sharp with no graphical errors presenting themselves, even on sprites and text, with 3x native. Disabling Texture Filtering helps to retain the original's non-blurry pixelated look as well.
I also was wondering if the different graphical settings in GSDX10 can effect input lag depending on which setting is chosen? In particular, whether DX9 or DX11 mode in software or hardware makes any discernible difference in input lag?
I know there is an area for posting playable settings in games, but I was thinking of something more graphics-settings focused. Now that 1.0 is out and working like a dream I think it's time to compile something like this.
EDIT: added it to the wiki's discussion page for now.. does this look appropriate? http://wiki.pcsx2.net/index.php?title=Talk:Metal_Slug_6