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Red vertical lines in a couple games
#1
I've been getting this red line glitch with the past couple games I've installed:

[Image: b99432afeb.jpg]

That is Need for Speed: Hot Pursuit 2. The same glitch occurs in Suzuki TT Superbikes. The glitch fixes itself if I set GSdx to the software renderer instead of hardware. Changing any settings for the hardware renderer, including HW hacks, appears to have no effect. Here are my GSdx settings:

[Image: 87a49cb65e.png]

And my EE/IOP and VU settings:

[Image: 23446e27e8.png]

[Image: e4f94a7b19.png]
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#2
Since you have a 970 grab a newer version of PCSX2 from GIT and use OpenGL. I know this was one of the first things that got fixed by Gregory.
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#3
I think the fix is probably present at your current version itself, try using HW depth with OpenGL.
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#4
(12-21-2015, 06:11 AM)Topken Wrote: Since you have a 970 grab a newer version of PCSX2 from GIT and use OpenGL. I know this was one of the first things that got fixed by Gregory.

(12-21-2015, 07:15 AM)ssakash Wrote: I think the fix is probably present at your current version itself, try using HW depth with OpenGL.

It was not available in my version, downloaded the latest git. ssakash's fix does work, but it introduces another problem with what seems to be fog and dirt effects. They just show up as gray rectangles.

[Image: bf0f609709.jpg]

And these little black vertical lines surrounding most text:

[Image: a208ff0109.jpg]
Intel Xeon E3-1231 v3 Gigabyte GTX 970 G1 | Crucial Ballistix Tactical 16GB (2 x 8GB) DDR3 @1600mhz
Gigabyte H97-D3H | Samsung EVO 840 250GB SSD | WD Blue 1TBFractal Design Define R5 w/o window
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#5
I think you need to set Blending unit accuracy to some higher level to fix that , I might be wrong. make sure to also try accurate date Smile
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#6
(12-21-2015, 04:33 PM)ssakash Wrote: I think you need to set Blending unit accuracy to some higher level to fix that , I might be wrong. make sure to also try accurate date Smile

Tried both at max settings, no change for either issue.
Intel Xeon E3-1231 v3 Gigabyte GTX 970 G1 | Crucial Ballistix Tactical 16GB (2 x 8GB) DDR3 @1600mhz
Gigabyte H97-D3H | Samsung EVO 840 250GB SSD | WD Blue 1TBFractal Design Define R5 w/o window
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#7
does software mode fix it ? for hardware mode - try with CRC hack level at different modes and check whether the issue is influenced.
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#8
(12-21-2015, 04:38 PM)ssakash Wrote: does software mode fix it ? for hardware mode - try with CRC hack level at different modes and check whether the issue is influenced.

Yes, OpenGL software mode fixes both issues. Of course it's much lower res so I'd still rather use hardware mode haha. Setting the CRC hack to partial in hardware mode seems to solve the gray rectangle problem. I can live with the text issues if that can't be fixed. Thanks!
Intel Xeon E3-1231 v3 Gigabyte GTX 970 G1 | Crucial Ballistix Tactical 16GB (2 x 8GB) DDR3 @1600mhz
Gigabyte H97-D3H | Samsung EVO 840 250GB SSD | WD Blue 1TBFractal Design Define R5 w/o window
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#9
You can remove the redlines with HW hacks' skipdraw set to 1 (DX or OpenGL).
Hardware Depth does not introduce the squares, they are there without it as well.
You can remove the squares by setting the skipdraw to 4. Wink
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#10
(12-21-2015, 04:55 PM)FlatOut Wrote: You can remove the redlines with HW hacks' skipdraw set to 1 (DX or OpenGL).
Hardware Depth does not introduce the squares, they are there without it as well.
You can remove the squares by setting the skipdraw to 4. Wink

That also works, thanks! Text issues still present, however.
Intel Xeon E3-1231 v3 Gigabyte GTX 970 G1 | Crucial Ballistix Tactical 16GB (2 x 8GB) DDR3 @1600mhz
Gigabyte H97-D3H | Samsung EVO 840 250GB SSD | WD Blue 1TBFractal Design Define R5 w/o window
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