Removal of Custom resolution from GSdx
#51
You know now people are just going to do 1920x2160 right? Tongue
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#52
#rekt
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#53
(07-23-2015, 08:11 PM)gregory Wrote: Custom resolution 640x512 (half)

RT buffer size: 640x512
Image size: 640x256


vs.

Native:
RT buffer size: 1280x1024
Image size: 640x224

How could that be?
What happens at custom 640x200 or 640x100?

and what the hell is 224? Is this some GS joke no human can understand?
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#54
Well done Tongue2
RT size 1920x2160
Image size 1920x1080
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#55
(07-23-2015, 08:28 PM)gregory Wrote: RT size 1920x2160
Image size 1920x1080

I guess this is highly game depending?

Also this sounds like interlacing, or?
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#56
(07-23-2015, 08:26 PM)willkuer Wrote: How could that be?
What happens at custom 640x200 or 640x100?

and what the hell is 224? Is this some GS joke no human can understand?
Exactly. Humans can't understand GS behavior.

PCSX2 users are human.

Conclusion PCSX2 can't understand the custion resolution option Tongue2
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#57
i got one better, does GS understand it own behavior? lmao
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#58
Let's just burn and forget gsdx and the gs and make gregory design a replacement chip.
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#59
Actually sounds interesting... What about a HLE gs plugin? Is understandable what the EE is throwing into the GS and what it expects to get? With other words... are GS dumps readable?
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#60
Currently GS dumps are replayed by the actual emulated GS afaik. They contain the output of the EE core that would be fed to the emulated GS.
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