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well no but as we have seen making larger RT's does reduce performance even if memory isn't being exhausted, so on low end APU's/IGP's being able to half the res can prove advantageous.
That said, if the Texture Cache is going to be changed to render at texture size rather than RT size at some point, that is going to be massively quicker anyway.
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@Refraction
oops, I misunderstood your post. well the last time I used a G31 chipset on my old Core2duo and anything below native had pretty much no improvement in performance. The G31 doesn't even support Opengl 2.0 and DX11 and it is a super bad card and if even that doesn't benefit from a lower than native resolution, I don't think any GPU would in such specific scenario.
@gregory
Yeah, I was talking about your idea.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
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07-21-2015, 05:19 PM
(This post was last modified: 07-21-2015, 05:38 PM by K.F.)
Is is used for multiple monitors?
I suggest if you want to save GUI space, to make it an editable combobox, where the drop-down values are 1-6, but you can write in the box any multiplier with fraction to make it custom. You'll have both functions in one place.
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I don't think it's purpose is to save GUI space, it's to improve code quality, and also provide a (small?) speedboost on current hardware.
It's a shame that most the people who would use lower than native probably will never read this thread.
Would a pole in general or chatterbox help get feedback?
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I would say add 0.5 and 0.75 to the list and remove custom resolution...
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as for the future implementation I don't actually see the conflict here, the rescaling of RT could also be avoided when the users use a custom resolution. also the Implementation of custom resolution is only a few lines really except some exclusive stuffs which were done for Snowblind games.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction