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@Request thread for new game in compatibility list
There are about 6 other people with access, but as you can see no one else bothers.
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(05-17-2016, 12:39 PM)FlatOut Wrote: I imagine thas been so for some time. If you can't find the time, you should've asked someone to take care of it sooner.

prafull said he'd help handle this but so far it's been a further week, it's known about, and still no further progress.

I was talking about any future requests. I thought all pending threads were already created.  Ohmy
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Threads have been created for:

Puzzle Quest - Challenge of the Warlords [SLES 54995] (E)

http://forums.pcsx2.net/Thread-Puzzle-Qu...ES-54995-E

Tourist Trophy - The Real Riding Simulator [SCES 53372] (E)

http://forums.pcsx2.net/Thread-Tourist-T...ES-53372-E

Do let me know if there are any other pending requests.
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1)Game title: Shin Megami Tensei Nocturne Maniax Chronicle Edition
2)ELF name: SLPM-66681
3)Game CRC: 47BA9034
4)Compatibility report:
Can be played on PCSX 2 1.5.0 version, had for now no bugs encountered
PC Specs:

CPU: Intel Core i5 i5-2410M
GPU: AMD Radeon 7400 HD M

Build Description: PCSX2 1.5.0 (git version)
If other please specify: N/A

BIOS Used: Japan v1.00 (17/01/2000) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Recommended,MTVU

Gamefixes Used:
None actually

Amount of testing done (little/medium/much/completed-game):
Medium

Comments:
Game working fine

Bugs:
If you use PCSX 2 1.4.0 for this game i forbid that since i tried before on that version and game on it locks on demifiend change scene with errors, only on 1.5.0 Git one from PCSX 2 site i been able to bypass that lock.
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When you have almost year off work and school, so what else doing than gaming ?
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lorddemolatron: Done, please repost your results here: http://forums.pcsx2.net/Thread-Shin-Mega...#pid520028
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Game title: Matrix path of neo
ELF name: SLES_537.99
Game CRC: 13D5330A
Compatibility Report: 
Can be played on  PCSX2 1.5.0 Version: no bugs so far on this build.

PC Specs.
i5 4460 3.4ghz
Asus Strix GTX 960 4GB
16GB DDR3
2TB HDD & 240GB SSD

Build Description: PCSX2 1.5.0 (git version)
If other please specify: Latest dev build 

BIOS used: Europe v01.60(04/10/2001)

EE/VU Clamp modes: normal/normal
EE/VU Rouding: Chop/Chop

Speedhacks used
Recommended MTVU

Gamefixes: None

Amount of testing Done
Much

Game Working Fine.


Bugs. so the problem with this game is if you use Direct3D11 or Direct3D9 in Hardware mode the game will display Blue and White textures and messed up graphics now there are ways to fix this by 

1.Use OpenGL Hardware mode and you will notice the game will display all the textures correctly however you will see a transparant black rectangle on the top half of your screen but doesnt affect gameplay or get in the way to much.

2.Use Software rendering using Both Direct3D11 software rendering or OpenGL Software rendering i recommend using OpenGL Software Rendering because it helps will CPU performance alot and the game is fully playable on OpenGL Modes (note using software rendering is cpu intensive but OpenGL makes the game work and fully playable.
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(07-07-2016, 06:24 AM)mrchrismania Wrote: Game title: Matrix path of neo
ELF name: SLES_537.99
Game CRC: 13D5330A
Compatibility Report: 
Can be played on  PCSX2 1.5.0 Version: no bugs so far on this build.

PC Specs.
i5 4460 3.4ghz
Asus Strix GTX 960 4GB
16GB DDR3
2TB HDD & 240GB SSD

Build Description: PCSX2 1.5.0 (git version)
If other please specify: Latest dev build 

BIOS used: Europe v01.60(04/10/2001)

EE/VU Clamp modes: normal/normal
EE/VU Rouding: Chop/Chop

Speedhacks used
Recommended MTVU

Gamefixes: None

Amount of testing Done
Much

Game Working Fine.


Bugs. so the problem with this game is if you use Direct3D11 or Direct3D9 in Hardware mode the game will display Blue and White textures and messed up graphics now there are ways to fix this by 

1.Use OpenGL Hardware mode and you will notice the game will display all the textures correctly however you will see a transparant black rectangle on the top half of your screen but doesnt affect gameplay or get in the way to much.

2.Use Software rendering using Both Direct3D11 software rendering or OpenGL Software rendering i recommend using OpenGL Software Rendering because it helps will CPU performance alot and the game is fully playable on OpenGL Modes (note using software rendering is cpu intensive but OpenGL makes the game work and fully playable.
We already have a thread for it.

http://forums.pcsx2.net/Thread-Matrix-Th...9-E--30124
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See http://forums.pcsx2.net/Thread-DRIV3R-SLES-50876-E
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(09-01-2016, 03:12 PM)FlatOut Wrote: status=4;
version=1.5.0;
console=PS2;
crc=E94FBF35;
img_t=empty;
img_f=empty;
wikiurl=link;
Code:
empty


DRIV3R [SLES-50876] (E)

PC Specs:

CPU: Intel Core i5 @ 3.3Ghz
GPU: AMD Radeon HD6000

Build Description: PCSX2 1.5.0 - 1218
If other please specify: N/A

BIOS Used: Europe v02.00

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used: default + VU Cycle stealing (2)

Gamefixes Used: None

Amount of testing done (little/medium/much/completed-game): Medium

Comments:

Runs unplayably slow at 10-20% in Hardware modes. It's possible to get a higher fps with some tweaks to the speedhacks, but higher slider settings cause fake fps.

It's possible to get the game to run at 100% at higher than native resolutions with Direct3D renderers if CRC hack level is set to "Full (Safest)" or higher, but the game will look horrible compared to "Partial (OpenGL Recommended)".

Runs decently 85-95% in Software modes, mostly close to 100% with VU Cycle Stealing set to 2, but still has dips to 75-85%.

Bugs:

Scrambled text in Hardware modes at higher than native resolutions.

Flickering shadows all over the ground and almost all textures textures are messed up in hardware modes, worse when CRC Hack Level is set to "Full (Safest)" or higher.

OpenGL (Hardware) fixes messed up textures and hardware depth solves flickering shadows. The car textures are still messed up even in OpenGL. There's no known solution for this.

Clearly noticeable in the software modes, the color of a car changes if another car of the same type(but in a different color) shows up in view(even though it might be behind a building where you can't see it yet). As soon as that car is out of view, the color changes back to the normal color. If you then turn the camera around to look at the direction of where the other car is again, your car changes back to the color of that car. There's no known solution for this.

There's a major issue with (police) AI, making it impossible to complete the second mission. The police car you're following is acting crazy, banging into other cars and pedestrians, and eventually slamming into a wall and it will keep driving forward. You can't complete this mission because of it. I tried Round and Clamping modes and EE Timing hack game fix, turned off speedhacks, but I couldn't find a solution (this already happens in 1.2.1. build, so it's not a recent regression).

Noticed a few other minor bugs in software mode, like some green stuff floating through the screen when I was in the water and the police was chasing me. But I only saw it once and I don't know what the source was.

Status:
Ingame

Here we go:

http://forums.pcsx2.net/Thread-DRIV3R-SLES-50876-E
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Thanks. Smile
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