@Request thread for new game in compatibility list
(07-07-2016, 06:24 AM)mrchrismania Wrote: Game title: Matrix path of neo
ELF name: SLES_537.99
Game CRC: 13D5330A
Compatibility Report: 
Can be played on  PCSX2 1.5.0 Version: no bugs so far on this build.

PC Specs.
i5 4460 3.4ghz
Asus Strix GTX 960 4GB
16GB DDR3
2TB HDD & 240GB SSD

Build Description: PCSX2 1.5.0 (git version)
If other please specify: Latest dev build 

BIOS used: Europe v01.60(04/10/2001)

EE/VU Clamp modes: normal/normal
EE/VU Rouding: Chop/Chop

Speedhacks used
Recommended MTVU

Gamefixes: None

Amount of testing Done
Much

Game Working Fine.


Bugs. so the problem with this game is if you use Direct3D11 or Direct3D9 in Hardware mode the game will display Blue and White textures and messed up graphics now there are ways to fix this by 

1.Use OpenGL Hardware mode and you will notice the game will display all the textures correctly however you will see a transparant black rectangle on the top half of your screen but doesnt affect gameplay or get in the way to much.

2.Use Software rendering using Both Direct3D11 software rendering or OpenGL Software rendering i recommend using OpenGL Software Rendering because it helps will CPU performance alot and the game is fully playable on OpenGL Modes (note using software rendering is cpu intensive but OpenGL makes the game work and fully playable.
We already have a thread for it.

http://forums.pcsx2.net/Thread-Matrix-Th...9-E--30124
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Sponsored links

See http://forums.pcsx2.net/Thread-DRIV3R-SLES-50876-E
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(09-01-2016, 03:12 PM)FlatOut Wrote: status=4;
version=1.5.0;
console=PS2;
crc=E94FBF35;
img_t=empty;
img_f=empty;
wikiurl=link;
Code:
empty


DRIV3R [SLES-50876] (E)

PC Specs:

CPU: Intel Core i5 @ 3.3Ghz
GPU: AMD Radeon HD6000

Build Description: PCSX2 1.5.0 - 1218
If other please specify: N/A

BIOS Used: Europe v02.00

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used: default + VU Cycle stealing (2)

Gamefixes Used: None

Amount of testing done (little/medium/much/completed-game): Medium

Comments:

Runs unplayably slow at 10-20% in Hardware modes. It's possible to get a higher fps with some tweaks to the speedhacks, but higher slider settings cause fake fps.

It's possible to get the game to run at 100% at higher than native resolutions with Direct3D renderers if CRC hack level is set to "Full (Safest)" or higher, but the game will look horrible compared to "Partial (OpenGL Recommended)".

Runs decently 85-95% in Software modes, mostly close to 100% with VU Cycle Stealing set to 2, but still has dips to 75-85%.

Bugs:

Scrambled text in Hardware modes at higher than native resolutions.

Flickering shadows all over the ground and almost all textures textures are messed up in hardware modes, worse when CRC Hack Level is set to "Full (Safest)" or higher.

OpenGL (Hardware) fixes messed up textures and hardware depth solves flickering shadows. The car textures are still messed up even in OpenGL. There's no known solution for this.

Clearly noticeable in the software modes, the color of a car changes if another car of the same type(but in a different color) shows up in view(even though it might be behind a building where you can't see it yet). As soon as that car is out of view, the color changes back to the normal color. If you then turn the camera around to look at the direction of where the other car is again, your car changes back to the color of that car. There's no known solution for this.

There's a major issue with (police) AI, making it impossible to complete the second mission. The police car you're following is acting crazy, banging into other cars and pedestrians, and eventually slamming into a wall and it will keep driving forward. You can't complete this mission because of it. I tried Round and Clamping modes and EE Timing hack game fix, turned off speedhacks, but I couldn't find a solution (this already happens in 1.2.1. build, so it's not a recent regression).

Noticed a few other minor bugs in software mode, like some green stuff floating through the screen when I was in the water and the police was chasing me. But I only saw it once and I don't know what the source was.

Status:
Ingame

Here we go:

http://forums.pcsx2.net/Thread-DRIV3R-SLES-50876-E
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Thanks. Smile
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Game title: College Hoops 2K8
ELF name: SLUS_216.73
Game CRC: 0x3C284DF6

PC Specs:

CPU: Intel Core i5-3570 CPU @ 3.40GHz
GPU: Intel® HD Graphics (10.18.10.4425)

Build Description: PCSX2 1.4.0 - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006)  Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

None

Amount of testing done (little/medium/much/completed-game): much

Comments:

Everything is working well but its only running on like 30 FPS during gameplay, but I wanted to write this report without using any hacks to show that it dosne't need them to run fully. Also, this is my first post on the forums so please take it easy on me Biggrin .

Bugs:

None

Status
Playable
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Game title: Maximo vs. Army of Zin (E)
ELF name: SLES_517.59
Game CRC: 0x86E533E0

PC Specs:

CPU: Intel® Core™ i5-3570K CPU @ 3.40GHz
GPU: NVIDIA Corporation GM206 [GeForce GTX 960] (rev a1)

Build Description: 1.5.0-20160829113922 (git commit 165bcf5), Debian GNU/Linux
GSdx (GCC 6.1.1 SSE4.2) 1.1.0 [libGSdx]
OnePAD 20160829113922 1.3.0 [libonepad-1.3.0]
SPU2-X 2.0.0 [libspu2x-2.0.0]
CDVDnull Driver 20160829113922 0.6.0 [libCDVDnull]
USBnull Driver 20160829113922 0.7.0 [libUSBnull-0.7.0]
FWnull Driver 20160829113922 0.7.0 [libFWnull-0.7.0]
DEV9null Driver 20160829113922 0.5.0 [libdev9null-0.5.0]


BIOS Used: USA v01.60(07/02/2002)

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

None

Gamefixes Used:

Automatic gamefixes was enabled, but none used.

Amount of testing done: medium

Comments:

In some levels (e.g. level 2) there is a bright outline around some objects. This happens for any objects that are rendered in front of the skybox and is not present on a real console. Otherwise playable including saving and loading.


Status
Playable
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See http://forums.pcsx2.net/Thread-Jak-II-Re...ES-51608-E
Reply
(09-01-2016, 07:06 PM)Ebraam101 Wrote: Game title: College Hoops 2K8
ELF name: SLUS_216.73
Game CRC: 0x3C284DF6

(09-11-2016, 08:30 PM)Psy-Q Wrote: Game title: Maximo vs. Army of Zin (E)
ELF name: SLES_517.59
Game CRC: 0x86E533E0

(09-17-2016, 09:01 PM)FlatOut Wrote: status=5;
version=1.5.0;
console=PS2;
crc=2479F4A9;
img_t=empty;
img_f=empty;
wikiurl=link;
Code:
empty

Jak II: Renegade [SCES-51608] (E)

All done:
http://forums.pcsx2.net/Thread-College-H...US-21673-U
http://forums.pcsx2.net/Thread-Maximo-vs...ES-51759-E
http://forums.pcsx2.net/Thread-Jak-II-Re...ES-51608-E
[Image: newsig.jpg]
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Thanks. Smile
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Game title: Hugo Magic in the Trollwoods
ELF name: SLES 55597
Game CRC: 7DEB9F03

Compatibility report:

PC Specs:

CPU: AMD FX-8350 @ 4.0Ghz
GPU: Nvidia Geforce GTX 770

Build Description: PCSX2 1.5.0-dev-1738-98038ce1 - Windows
If other please specify: N/A

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Recommended,MTVU

Gamefixes Used:
N/A

Amount of testing done (little/medium/much/completed-game):
Little

Comments:
Game is working fine without MTVU

Bugs:
MTVU speedhack doesn't work Hugo is brown and coins turns black but without MTVU game works fine

Status
Playable
CPU: AMD Ryzen 7 7800X3D
MOBO:  Asus Rog Strix B650E-F
RAM: Kingston Fury Beast RGB @ 6000MHz
GPU:  Asus Rog Strix 3060 12GB  
SOUND CARD: Asus Strix Soar PCIe 7.1ch
STORAGE: m.2 NVMe WD Black 750 250GB, Samsung 860 Evo 250GB, Samsung 840 Pro 128GB, WD Blue 2TB
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