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Resolved [BUG REPORT] Burnout 3 Takedown: Sound
PCSX2 0.9.7 r3878
Speed Hacks: None
All settings are set by default

GS: GSdx 3693 (MSVC 15.00, SSE2) 0.1.16 [gsdx-sse2-r3878] Direct3D11 (Hardware)
SPU: SPU2-X r3702, 1.4.0 [spu2-x-r3878]

Everything is working just fine except when playing split screen. The sound for player 1 does not work properly (player 2 sound works fine). For example: When accelerating there is no sound at all, you can only hear the sound from other cars so if you are at first or last place there is no sound at all except if you crash or hit any walls. Is there supposed to be music in split screen too? If so, that is absent too.

Actually I played a few tracks on single player today and noticed that the accelerating sound disappears after a while there too, but you can't hear it that clearly because music is present in single player.

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I managed to reproduce this bug in 0.9.8, but it has been resolved in stable 1.2.1 and later versions.
There isn't supposed to be music in split-screen, so that was not part of this bug.

Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.

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