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Resolved [Bug Report] Dragon Quest VIII graphic rendering glitches
#1
Game: Dragon Quest VIII - Journey of the Cursed King (USA)

PCSX2 Version: 1.3.0 (git) (gotten from this forum)

Issue: When playing using direct 3d 11 I get graphical errors such as invisible walls/floors and missing objects that are not rendered completely.
See Ex screenshot

Settings:
Direct3d11 (Hardware)
Interlacing (Auto)
3x Native scaling
Enable fxaa
Enable fx shader
Texture filtering checked, Allow 8bit textures, HW hacks enabled,Anisotrophic Filtering set to x16, Skip draw set to 1, and wild arms hack enabled.
Speed Hacks I have only recommended checked.

PC Specs:
i5 2550k @ 4.4 ghz
GTX 760 2GB
8gb Ram
Windows 8.1 x64


Attached Files Thumbnail(s)
   

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#2
This is an nvidia driver issue, downgrade to something older like 326 version of the drivers and it will be fine. Or use DirectX 9 Tongue
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#3
(06-27-2014, 05:19 PM)refraction Wrote: This is an nvidia driver issue, downgrade to something older like 326 version of the drivers and it will be fine. Or use DirectX 9 Tongue

Yup, right after posting this I realized I had a driver update available. I updated it and now everything seems to be working fine.Smile

On a side note this game still looks gorgeous; the art style really aged well. Is there anyway I can get screen shots to be in 16:9 ratio?
#4
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.
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