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Resolved [Bug Report] Gitaroo Man [PAL]
#1
Bug 
[Bug Report] Gitaroo Man [PAL]

# PCSX2 version: Official v1.2.1 release and 1.3.1
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: GSdx 0.1.16 rev 5875 (hardware, dx11), SPU2-X v2 rev 5875
# GSDX: offset in fullscreen and windowed mode. With different settings and resolutions. Software/Hardware/DX9/10/11 and other settings.
Zerogs: not offset but in fullscreen flickering. In windowed mode no flickering.
#GS-Dump: http://www62.zippyshare.com/v/PUGXFTuk/file.html
#Youtube-Video: zerogs flickering in fullscreen

emulog:
PCSX2 1.3.1-20150610101106 - compiled on Jun 10 2015
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Enterprise Edition (build 9200), 64-bit
Physical RAM = 12279 MB
CPU name = Intel® Xeon® CPU X5650 @ 2.67GHz
Vendor/Model = GenuineIntel (stepping 02)
CPU speed = 2.671 ghz (12 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 029ee3ff
x86EFlags = 2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\plugins\GSdx32-SSE4.dll
Windows 6.2.9200
Binding PAD: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\plugins\LilyPad.dll
Binding SPU2: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\plugins\SPU2-X.dll
Binding CDVD: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\plugins\cdvdGigaherz.dll
Binding USB: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\plugins\USBnull.dll
Binding FW: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\plugins\FWnull.dll
Binding DEV9: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9677 games on record (loaded in 195ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: PortAudio error: Invalid device
Opening CDVD
isoFile open ok: C:\Desktop\Gitaroo Man (Europe)
(En,Fr,De).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2271520 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\memcards\Mcd001.ps2
(FileMcd) Creating new 8MB memory card: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\memcards
\Mcd001.ps2
McdSlot 1: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\memcards\Mcd002.ps2
(FileMcd) Creating new 8MB memory card: C:\pcsx2-v1.3.1-520-g72b828e-windows-x86\memcards
\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_506.53;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_506.53;1) Game CRC = 0x27C6A287, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_506.53;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_506.53;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_506.53;1
0 00100000 00174900 ........................
Loaded, cdrom0:¥SLES_506.53;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
------------------------------------------------------------
<< Welcome to GitarooMan Album v0.8.0 (04.22.2001) >>
(Running Xeios version 1.62)
------------------------------------------------------------
Heap size: 29215088
AiCube Renderer starting up.
AIR.NGP May 12 2001 19:50:07: starting up
AIR.NGP: initialize
GS id: 0x55, GS rev: 0x1b
AIR: ready
Surface 640x288 allocated at 0x00002000
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Surface 640x288 allocated at 0x000b6000
Surface 640x288 allocated at 0x0016a000
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 1 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 1 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 1 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 1 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 1 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 1 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 1 arg
SDR driver version 2.0.0 ©SCEI
Exit rsd_main
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MSTREAM.IRX;1 args 1 arg
loadmodule: id 32, ret 0
Memory available after initializing MSTREAM: 1311488
8 files available in library...
Registered BGM_B1 in library as 0
Registered BGM_B2 in library as 0
Registered BGM_B3 in library as 0
Registered SELECT in library as 2
Registered OK in library as 2
Registered CANCEL in library as 2
Registered MEMORY in library as 2
Registered MATSU in library as 2
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count: 1
Remain alloc count: 0
Current alloc count (open): 1
Started imx read...
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.


Attached Files Thumbnail(s)
       

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#2
press F9 ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
I press Alt-Enter for fullscreen in zerogs and then flickers the game. F9 doesn't help. In gsdx too.

EDIT: In pcsx2 1.3.1 the same.
#4
providing GS dump of the bad rendering scene might help in debugging the issue. until then, could you check whether SuperVU recompiler and Interpreter has that issue ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]
#5
Sry, i don't understand not all but SuperVU and Interpreter are default settings.
I found This: http://forums.pcsx2.net/Thread-How-to-cr...er-GS-dump
#6
Care to show us that flickering thing in a screenshot or a video ?
Make sure to do it in gsdx software mode.
Because both screenshot you provided aren't useful for a bug report.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#7
Step by Step Hehe. I have the GS dump in snap folder and now? where uploading?

The flickering is only in zerogs when i go to fullscreen not in gsdx. There is only the offset problem. Fullscreen is fine no flickering. I can make a video no problem. Am I to? and where uploading?

THX!

EDIT:

left screenshot: gsdx
right: zerogs
#8
Can you post a screenie of your GSdx settings?
[Insert Witty Sig Here.]
#9
(06-10-2015, 07:38 PM)KeyToTruth12 Wrote: Can you post a screenie of your GSdx settings?
I used different settings to solve the problem but the screen show the latest.


Attached Files Thumbnail(s)
   
#10
(06-10-2015, 07:30 PM)iNPUT Wrote: Step by Step Hehe. I have the GS dump in snap folder and now? where uploading?

The flickering is only in zerogs when i go to fullscreen not in gsdx. There is only the offset problem. Fullscreen is fine no flickering. I can make a video no problem. Am I to? and where uploading?

THX!

EDIT:

left screenshot: gsdx
right: zerogs
Upload the gs dump in any external storage site like dropbox and provide the link of it here. You could also upload the video in youtube and provide a link for it in the bug report.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction

[Image: 84t1dRu.png]




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