Resolved: [Bug Report] Guitar Hero 3 [NTSC U/C]
#1
pcsx2 version: any (tried all the way back to playground 1.0)
plugins: GSdx (any) Zero GS (any) SSXPad, any spu2 plugin (tried them all) (any ISO/DVD plugin)
options: CPU: limit, advanced defaulted, no speedhacks

I can get up to the logo, after loading but just before the menu loads it crashes. I'll see if I can get any vltb error or something and will update this post.

Run on Dev build 961, given by refraction for a different game with a problem. (thought it might be more helpful)

Code:
PCSX2 (beta) - compiled on Apr 12 2009
Savestate version: 8b410001
EE pc offset: 0x2a8, IOP pc offset: 0x208
x86Init:
    CPU vendor name =  GenuineIntel
    FamilyID  =  d
    x86Family =  Intel(R) Pentium(R) Dual  CPU  E2200  @ 2.20GHz
    CPU speed =  2.202 Ghz
    Cores     =  2 physical [2 logical]
    x86PType  =  Standard OEM
    x86Flags  =  bfebfbff 0000e39d
    x86EFlags =  20100000

Features:
    Detected MMX
    Detected SSE
    Detected SSE2
    Detected SSE3
    Detected SSSE3
    Not Detected SSE4.1

Hotkeys:
    F1  - save state
    (Shift +) F2 - cycle states
    F3  - load state
    F11 - save GS state

Resetting...
Ready
Bios Version 1.60
Framelimiter rate updated (UpdateVSyncRate): 59.94 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0
vtlb/mmap: Block Tracking reset...
iR3000A Resetting recompiler memory and structures
* PCSX2 *: ExecuteBios
MAP TLB 0: 70000000-> [00000000 00000000] S=-2147483648 G=1 ASID=0 Mask= 000
OMG SPRAM MAPPING 70000000 00000000

# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

MAP TLB 0: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 1: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 2: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 3: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 4: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 5: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 6: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 7: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 8: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 9: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 10: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 11: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 12: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 13: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 14: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 15: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 16: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 17: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 18: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 19: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 20: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 21: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 22: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 23: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 24: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 25: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 26: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 27: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 28: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 29: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 30: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 31: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 32: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 33: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 34: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 35: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 36: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 37: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 38: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 39: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 40: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 41: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 42: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 43: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 44: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 45: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 46: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 47: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 0: 70000000-> [00000000 00000000] S=-2147483648 G=1 ASID=0 Mask= 000
OMG SPRAM MAPPING 70000000 00000000

MAP TLB 1: 00000000-> [00000000 01000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 2: 02000000-> [02000000 03000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 3: 04000000-> [04000000 05000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 4: 06000000-> [06000000 07000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 5: 08000000-> [08000000 09000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 6: 0a000000-> [0a000000 0b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 7: 0c000000-> [0c000000 0d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 8: 0e000000-> [0e000000 0f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 9: 10000000-> [40000000 41000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 10: 12000000-> [42000000 43000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 11: 14000000-> [44000000 45000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 12: 16000000-> [46000000 47000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 13: 18000000-> [48000000 49000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 14: 1a000000-> [4a000000 4b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 15: 1c000000-> [4c000000 4d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 16: 1e000000-> [4e000000 4f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 17: 20000000-> [50000000 51000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 18: 22000000-> [52000000 53000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 19: 24000000-> [54000000 55000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 20: 26000000-> [56000000 57000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 21: 28000000-> [58000000 59000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 22: 2a000000-> [5a000000 5b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 23: 2c000000-> [5c000000 5d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 24: 2e000000-> [5e000000 5f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 25: 30000000-> [60000000 61000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 26: 32000000-> [62000000 63000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 27: 34000000-> [64000000 65000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 28: 36000000-> [66000000 67000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 29: 38000000-> [68000000 69000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 30: 3a000000-> [6a000000 6b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 31: 3c000000-> [6c000000 6d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 32: 3e000000-> [6e000000 6f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 33: 40000000-> [70000000 71000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 34: 42000000-> [72000000 73000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 35: 44000000-> [74000000 75000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 36: 46000000-> [76000000 77000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 37: 48000000-> [78000000 79000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 38: 4a000000-> [7a000000 7b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 39: 4c000000-> [7c000000 7d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 40: 4e000000-> [7e000000 7f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 41: 7fffe000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 42: 7fffc000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 43: 7fffa000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 44: 7fff8000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 45: 7fff6000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 46: 7fff4000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 47: 7fff2000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)

# TLB spad=0 kernel=1:12 default=13:30 extended=31:38

MAP TLB 1: e0000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 2: e0002000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 3: e0004000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 4: e0006000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 5: e0008000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 6: e000a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 7: e000c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 8: e000e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 9: e0010000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 10: e0012000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 11: e0014000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 12: e0016000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 13: e0018000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 14: e001a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 15: e001c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 16: e001e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 17: e0020000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 18: e0022000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 19: e0024000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 20: e0026000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 21: e0028000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 22: e002a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 23: e002c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 24: e002e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 25: e0030000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 26: e0032000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 27: e0034000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 28: e0036000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 29: e0038000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 30: e003a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 31: e003c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 32: e003e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 33: e0040000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 34: e0042000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 35: e0044000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 36: e0046000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 37: e0048000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 38: e004a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 39: e004c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 40: e004e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 41: e0050000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 42: e0052000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 43: e0054000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 44: e0056000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 45: e0058000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 46: e005a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 47: e005c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 1: ffff8000-> [00078000 0007c000] S=0 G=1 ASID=0 Mask= 003
MAP TLB 2: 10000000-> [10000000 10001000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 3: 10002000-> [10002000 10003000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 4: 10004000-> [10004000 10005000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 5: 10006000-> [10006000 10007000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 6: 10008000-> [10008000 10009000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 7: 1000a000-> [1000a000 1000b000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 8: 1000c000-> [1000c000 1000d000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 9: 1000e000-> [1000e000 1000f000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 10: 11000000-> [11000000 11010000] S=0 G=1 ASID=0 Mask= 00F
MAP TLB 11: 12000000-> [12000000 12010000] S=0 G=1 ASID=0 Mask= 00F
MAP TLB 12: 1e000000-> [1e000000 1f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 13: 00080000-> [00080000 000c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 14: 00100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 15: 00180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 16: 00200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 17: 00400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 18: 00600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 19: 00800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 20: 01000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 21: 01800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 22: 20080000-> [00080000 000c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 23: 20100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 24: 20180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 25: 20200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 26: 20400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 27: 20600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 28: 20800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 29: 21000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 30: 21800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 31: 30100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 32: 30180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 33: 30200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 34: 30400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 35: 30600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 36: 30800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 37: 31000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 38: 31800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.

vtlb/mmap: Block Tracking reset...
* PCSX2 *: ExecuteBios Complete
loadElfFile: cdrom0:\SLUS_216.72;1
loadElfFile: 2625152
addr 15388 "rom0:OSDSYS" -> "cdrom0:\SLUS_216.72;1"
addr 15b00 "rom0:OSDSYS" -> "cdrom0:\SLUS_216.72;1"
addr 215d8 "rom0:OSDSYS" -> "cdrom0:\SLUS_216.72;1"
addr 90780 "rom0:OSDSYS" -> "cdrom0:\SLUS_216.72;1"
loadElfFile: cdrom0:\SLUS_216.72;1; CRC = A46E2D44
CDGetToc Param[0]=0, Param[1]=1
IOP Recompiler data reset
iR3000A Resetting recompiler memory and structures
IOP Recompiler data reset
iR3000A Resetting recompiler memory and structures
Allocation successful. I am shocked. Shocked!
Unexpected hwRead8 from 0x10003c02
Unexpected hwRead8 from 0x10003c02
Allocation successful. I am shocked. Shocked!
VIF1 Unpack ending 3df0 > 4000
VIF1 Unpack ending 3e00 > 4000
VIF1 Unpack ending 3e10 > 4000

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#2
*checks sanity*


Code:
if((vif->tag.addr + (size / (VIFfuncTable[ vif->cmd & 0xf ].gsize * vifRegs->cycle.wl)) *
                ((vifRegs->cycle.cl - vifRegs->cycle.wl) * 16)) > (u32)(VIFdmanum ? 0x4000 : 0x1000))
        {
                //Sanity Check (memory overflow)
                DevCon::Notice("VIF%x Unpack ending %x > %x", params VIFdmanum, vif->tag.addr, VIFdmanum ? 0x4000 : 0x1000);
                
        }

okay i did just cock the warning up. I have GH3 so i can have a look at that, been wanting to find a game that flagged that up ;p
[Image: ref-sig-anim.gif]

#3
been hapenin a while, actually since playground at least. lol
#4
the game has always crashed, i mean ive only recently put that check in, but never found a game which did it (didnt try GH3)
[Image: ref-sig-anim.gif]

#5
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




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