Hello dear PCSX2-Team,
in the latest PCSX2 versions there is somehow an interlacing problem that seems to affect only the Direct3D 11 renderer. I have noticed it in two games so far. The first one is Demon Chaos (PAL version). When you have „De-interlacing: Bob (Bottom Field First, Full Frames)” set and using Direct3D 11, the screen shakes for about 1:30 minutes during the language selection, but with the other renderers nothing shakes since the beginning. The second one is Everybody's Golf (PAL version). When you have „De-interlacing: Adaptive (Top Field First, Similar to Bob + Weave)” set and using Direct3D 11, the screen is distorted for about 40 seconds during the language selection and all other renderers are again unaffected. If you switch to another renderer and switch back to Direct3D 11, the problem is fixed manually for both games. In previous PCSX2 versions, these problems with the Direct3D 11 renderer did not exist. It is all a bit hard to describe and maybe other games are similarly affected, but i hope i was able to explain it reasonably well. Attached is the broken example of Everybody's Golf.
First affected PCSX2-Version: v1.7.4064 and above
Last working PCSX2-Version: v1.7.4063 and below
For GS dumps i would probably have to create 2 minute dumps, but that would be a pretty big file. I hope that someone of you has these two games in his possession.
in the latest PCSX2 versions there is somehow an interlacing problem that seems to affect only the Direct3D 11 renderer. I have noticed it in two games so far. The first one is Demon Chaos (PAL version). When you have „De-interlacing: Bob (Bottom Field First, Full Frames)” set and using Direct3D 11, the screen shakes for about 1:30 minutes during the language selection, but with the other renderers nothing shakes since the beginning. The second one is Everybody's Golf (PAL version). When you have „De-interlacing: Adaptive (Top Field First, Similar to Bob + Weave)” set and using Direct3D 11, the screen is distorted for about 40 seconds during the language selection and all other renderers are again unaffected. If you switch to another renderer and switch back to Direct3D 11, the problem is fixed manually for both games. In previous PCSX2 versions, these problems with the Direct3D 11 renderer did not exist. It is all a bit hard to describe and maybe other games are similarly affected, but i hope i was able to explain it reasonably well. Attached is the broken example of Everybody's Golf.
First affected PCSX2-Version: v1.7.4064 and above
Last working PCSX2-Version: v1.7.4063 and below
For GS dumps i would probably have to create 2 minute dumps, but that would be a pretty big file. I hope that someone of you has these two games in his possession.